Micro-management types always love a good Sim. Whether we be telling families that aren’t ours how to bring up their children or colonising planets it’s kind of fun to take the reigns and think for someone else for a bit. This being said, The Spatials: Galactology has taken one final leap out of Early Access and become a fully fledged Steam title.
So we have a bit of a melting pot of different things happening with The Spatials: Galactology. This game is a bit of a mix of base-building and resource management gameplay. Throw in randomly generated galaxies and a dynamic loot system and you have a recipe for something that sounds like it’s going to be a lot of fun. Galactology features deeper, more rewarding mechanics (allegedly) than the first game, and enough new content to satisfy even the most ardent simulation fan.
The original game which I just mentioned was obviously The Spatials … well maybe not obviously, but law of averages and all that. This title came out in 2015 and even back then there was plenty of humour to be enjoyed and lots of deep, replayable gameplay to get involved in. The sequel which is now fully mature is available on Steam for all major desktop operating systems: Windows, Mac and Linux.
Galactology is The Spatials re-imagined as a much larger and more rewarding simulation game. With mod support and active pause, the game adds new items and structures to build, trade routes to exploit and planets with multiple variables plus a ton of other awesome sounding tweaks that make it something that little bit special. The game also ships with full Steam Workshop compatibility and includes a large chunk of the game’s source code for you creative types out there.
The galaxy The Spatials once knew has changed. The Federation is collapsing, a five thousand year old cat is leading the revolution, (obviously,) strange cults are flourishing and the worse chef of all time is a TV superstar. As part of all of this The Spatials have been invited to start a new era of science and diplomacy by building the ultimate tourist trap in the outer reaches of the universe. In doing this you will find yourself reinforcing your colony space-station with new buildings, staff and robots as well as building spaceships so you can explore the galaxy around you. The business type in you will get a good outing as you watch your bank balance getting bigger while trading with alien species. Alternatively a good bit of plundering will also be a healthy way of seeing those bucks rolling in.
Carlos Carrasco, Co-Founder and Programmer at Weird and Wry said, “The Spatials: Galactology realizes the full potential of the original game. When we released The Spatials we knew that it was a young star ready to go supernova. With some time and effort on our part, The Spatials has expanded into a whole new game; we now have three more alien civilizations, colonies that can be built on planets, Steam Workshop support for awesome new mods, and even a hotel system. If you’re into simulation – or just wish you could build your own intergalactic business – The Spatials: Galactology will give you all the strategic thrills (and tongue in cheek humor) you can handle.”
Those of you that played the early access release will see quite a bit of difference in the finished article. Amongst the large list of things that have been changed, added and finalised you’ll be able to build colony stations on planets, explore the aforementioned hotel system and literally dive into the new wormhole based space exploration system.
If you fancy a bit of out of this world, (sorry,) business you can find The Spatials: Galactology over on Steam for the rather reasonable sounding price of $12.99. For a game offering this much to do that seems like a more than fair price for those of you really wanting to lose some time.