If you’re a fan of the FPS genre, but can’t stand the grit and boots-on-the-ground realism of the Call of Duty or Battlefield franchises, then you’ll love Sky Noon. Like its contemporaries Overwatch and Paladins, Sky Noon is a chaotic, fast-paced adrenaline rush of a shooter. Unlike its contemporaries, however, Sky Noon is set in an alternate Wild West, complete with floating saloons, steam-punk Big Irons, and no shortage of squinting.
Sound intriguing? Then check out this brand new trailer and take a close look at the various Abilities (more on that later):
This trailer has been released in tandem with an announcement from publisher Reverb Triple XP. Sky Noon will be hosting a closed beta from May 23rd – 25th: if you want to get involved, you’ll have to join the official Discord channel and navigate to the Beta Key section. The keys will be handed out on a first come, first serve basis, and will be distributed on the 23rd at the start of the closed beta (that’s 12:00PM PDT). I’ve already done it…
Sky Noon pits teams of 1-4 players against one another in a host of game-modes, from standard Team Deathmatch through to King of the Hill. The environments are cramped, topographically extreme, and floating several thousand meters above the ground – this all caters to the game’s most interesting mechanic. There is no health in Sky Noon: instead, you’ll be using one of the many compressed air weapons to simply knock your opponent off the map and into oblivion.
To aid you in your survival, Sky Noon offers up a bunch of zany physics-defying tools, called Abilities. Jetpacks are standard (as I think they originally were, on the New Frontier) but you’ll also encounter jump pads, teleporters, grappling hooks, and lassos as you zip around the Wild, Wild West (ah no, lassos. I’m thinking of lassos). Of course, this all caters to some seriously intense gameplay.
Sky Noon will be launching in Q2 2018, via Steam’s Early Access facility. If you want to know more, check out the official site here, or the Steam page right here.