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	<title>That VideoGame Blog</title>
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		<title>The Last Guardian making &#8220;slow progess&#8221; &#8212; Sony</title>
		<link>http://www.thatvideogameblog.com/2012/02/11/the-last-guardian-making-slow-progess-sony/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/11/the-last-guardian-making-slow-progess-sony/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 18:00:07 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Shuhei Yoshida]]></category>
		<category><![CDATA[The Last Guardian]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130098</guid>
		<description><![CDATA[Think about it. Had everything gone according to plan, we&#8217;d have played The Last Guardian back at the end of 2011. As it stands we&#8217;re two months into 2012 and the game still &#8230;]]></description>
			<content:encoded><![CDATA[<p>Think about it. Had everything gone according to plan, we&#8217;d have played <em>The Last Guardian</em> back at the end of 2011. As it stands we&#8217;re two months into 2012 and the game still looks as far away as it always has.</p>
<p>And recent comments from Sony WorldWide Studios boss Shuhei Yoshida don&#8217;t make it seem any closer either. Speaking to <a href="http://www.1up.com/news/shuhei-yoshida-last-guardian-update" class="external" target="_blank">1up</a>, Yoshida reinforced comments <a href="http://www.thatvideogameblog.com/2011/08/17/the-last-guardian-progress-has-been-difficult-sony/">last year</a> that development on the game was slow-going.</p>
<p>&#8220;The project has been making progress, but slow progress. So that’s tough, but we haven’t changed any focus,&#8221; Yoshida stated.&#8221; It’s still a really important project and a vision we want to see realized, and Fumito’s vision is really causing a very difficult challenge for the developers, so there’s some scrapping and rebuilding — iteration in the process. That’s why [it's taking so long].&#8221;</p>
<p>As for the recent drama surrounding the departure of Team ICO boss Fumito Ueda, Yoshida stressed that it wasn&#8217;t as simple as him leaving the company.</p>
<p>&#8220;Well it’s confirmed in terms of the status of his relation to the company — he was an employee, and now he’s working on a contract basis,&#8221; he said.</p>
<p>&#8220;You know, we discussed an arrangement so he could focus on the creative side. But his work and his presence on that team never changed, so it was just more a contractual rearrangement, and that was taken as ‘he left’.&#8221;</p>
<p>It&#8217;s good at least to see Sony sounding a little more supportive of the project. What would be more supportive is, say, a trailer, or new release date.</p>
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		<title>Warhorse licenses Crytek&#8217;s CryENGINE 3 for its RPG</title>
		<link>http://www.thatvideogameblog.com/2012/02/11/warhorse-licenses-cryteks-cryengine-3-for-its-rpg/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/11/warhorse-licenses-cryteks-cryengine-3-for-its-rpg/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 16:00:05 +0000</pubDate>
		<dc:creator>Sebastian Nordlund</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CryENGINE 3]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[Warhorse Studios]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130101</guid>
		<description><![CDATA[Warhorse Studios, founded in 2011, is yet to release its first game. Looking at some of the team members&#8217; past projects, we see games such as Mafia (first and second), the Operation Flashpoint &#8230;]]></description>
			<content:encoded><![CDATA[<p>Warhorse Studios, founded in 2011, is yet to release its first game. Looking at some of the team members&#8217; past projects, we see games such as <em>Mafia</em> (first and second), the <em>Operation Flashpoint</em> franchise and even a little bit of <em>Arma</em>, too. With a pedigree like that, it shouldn&#8217;t be that big a surprise when the studio sealed a deal with Crytek, licensing the company&#8217;s proprietary CryENGINE 3. The bar is set, high.</p>
<p>Warhorse is currently working on an unannounced RPG that will &#8220;combine open-world experience with a rich story and innovative gameplay elements,&#8221; and it doesn&#8217;t take a rocket scientist to figure out that the licensed engine will power it. Especially when executive producer Martin Klima says it will.</p>
<p>“We looked at every major technology out there and CryENGINE 3 suits our needs perfectly. We are confident it will allow us to make the vision for our game come true.”</p>
<p>Added director of global business development CryENGINE Carl Jones: “the team at Warhorse Studios consists of industry veterans from AAA classics such as the <em>Mafia</em> franchise and <em>Operation Flashpoint</em>. We’re excited by their vision for an innovative RPG and we are looking forward to working with them to help them achieve that vision with CryENGINE 3.”</p>
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		<title>Gabe Newell provides update on Steam security intrusion</title>
		<link>http://www.thatvideogameblog.com/2012/02/11/gabe-newell-provides-update-on-steam-security-intrusion/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/11/gabe-newell-provides-update-on-steam-security-intrusion/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 14:00:01 +0000</pubDate>
		<dc:creator>Jeff Dunn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[newell]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130114</guid>
		<description><![CDATA[Last November, we learned of a security breach to Steam, Valve&#8217;s digital distribution service, where unknown intruders gained access to the service&#8217;s forums and database, potentially snagging users&#8217; personal information in the process. &#8230;]]></description>
			<content:encoded><![CDATA[<p>Last November, we <a href="http://www.thatvideogameblog.com/2011/11/10/steam-hacked-personal-info-potentially-at-risk/">learned of a security breach</a> to Steam, Valve&#8217;s digital distribution service, where unknown intruders gained access to the service&#8217;s forums and database, potentially snagging users&#8217; personal information in the process. Valve subsequently began an investigation into the intrusion, with the hopes of finding out whether any information had indeed been taken.</p>
<p>Now, Valve head honcho Gabe Newell has offered all Steam users an update on the continuing investigation. Newell makes clear to note that there is no known evidence that suggests credit card or billing information has been compromised, nor is there any evidence that information has been taken from the Steam database.</p>
<p>However, he did state that it&#8217;s possible that the intruders got their hands on &#8220;a copy of a backup file with information about Steam transactions between 2004 and 2008,&#8221; within which there were &#8220;user names, email addresses, encrypted billing addresses and encrypted credit card information,&#8221; but no Steam passwords.</p>
<p>With the investigation still ongoing, Valve has hired outside security investigators and law enforcement authorities to rectify the situation. In the meantime, Newell suggests Steam users keep on their fancy new <a href="http://www.thatvideogameblog.com/2011/03/03/valve-announce-steam-guard-adding-extra-security-to-your-steam-account/">Steam Guard</a> security tech.</p>
<p>As the advent of online gaming continues to grow, security breaches such as this one have inevitably become more and more frequent. With the <a href="http://www.thatvideogameblog.com/2011/04/27/psnageddon-user-info-compromised-sony-admits/">SEN</a> and Xbox Live suffering similar hacker activities over the past year, gamers would be wise to continue to stay vigilant and on top of their personal information.</p>
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		<title>Blizzard and Valve fight over DOTA</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/blizzard-and-valve-fight-over-dota/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/blizzard-and-valve-fight-over-dota/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 21:00:58 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[DOTA]]></category>
		<category><![CDATA[DOTA 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130054</guid>
		<description><![CDATA[Two of the industry&#8217;s most loved, well-known developers are heading for a legal battle over the Defense of the Ancients name. Ancients, or DOTA as it&#8217;s come to be known as, started out as a &#8230;]]></description>
			<content:encoded><![CDATA[<p>Two of the industry&#8217;s most loved, well-known developers are <a href="http://kotaku.com/5883938/blizzard-and-valve-go-to-war-over-dota-name" class="external" target="_blank">heading for</a> a legal battle over the <em>Defense of the Ancients</em> name.</p>
<p><em>Ancients</em>, or <em>DOTA</em> as it&#8217;s come to be known as, started out as a popular mod of Blizzard&#8217;s <em>Warcraft III</em>. But Half-Life developer Valve announced last year that the team would be developing a sequel to the original mod named<em> DOTA 2</em>. At the same time, Blizzard has been developing its own <em>DOTA </em>mod named <em>Blizzard DOTA</em>.</p>
<p>You can probably see where this one is going.</p>
<p>Blizzard has adressed the US Patent and Trademark Office&#8217;s Trial and Appeal Board regarding the existence of <em>DOTA 2</em>. The company seeks to have Valve&#8217;s trademark application for the <em>DOTA </em>name blocked. It claims that the name has been used by the company and its fans for seven years now.</p>
<p>In an official filing, Blizzard stated: &#8220;In contrast to Blizzard, Applicant Valve Corporation (&#8220;Valve&#8221;) has never used the mark <em>DOTA</em> in connection with any product or service that currently is available to the public. By attempting to register the mark<em> DOTA</em>, Valve seeks to appropriate the more than seven years of goodwill that Blizzard has developed in the mark <em>DOTA</em> and in its<em> Warcraft III </em>computer game and take for itself a name that has come to signify the product of years of time and energy expended by Blizzard and by fans of <em>Warcraft III</em>. Valve has no right to the registration it seeks.</p>
<p>&#8220;If such registration is issued, it not only will damage Blizzard, but also the legions of Blizzard fans that have worked for years with Blizzard and its products, including by causing consumers to falsely believe that Valve&#8217;s products are affiliated, sponsored or endorsed by Blizzard and are related or connected to<em> Warcraft III</em>.&#8221;</p>
<p>Seeing as <em>Warcraft III</em> is required for the original <em>DOTA</em> and that Blizzard has been licensing the name out to other developers for years, the company believes it has more of a right to the trademark than Valve.</p>
<p>If the law agrees remains to be seen.</p>
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		<title>Ghost Recon Online gunning for beta in March</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/ghost-recon-online-gunning-for-beta-in-march/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/ghost-recon-online-gunning-for-beta-in-march/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 20:00:57 +0000</pubDate>
		<dc:creator>Sebastian Nordlund</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Ghost Recon Online]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129994</guid>
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		<title>LittleBigPlanet Karting, now confirmed</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/littlebigplanet-karting-now-confirmed/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/littlebigplanet-karting-now-confirmed/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 19:00:30 +0000</pubDate>
		<dc:creator>Sebastian Nordlund</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[LittleBigPlanet Karting]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130080</guid>
		<description><![CDATA[Earlier this week, rumors and reports of a LittleBigPlanet racing spin-off made the rounds and it would seem that in the end, the only thing missing was for Sony to deliver the official &#8230;]]></description>
			<content:encoded><![CDATA[<p>Earlier this week, <a href="http://www.thatvideogameblog.com/2012/02/07/littlebigplanet-getting-cart-racing-spin-off/">rumors</a> and <a href="http://www.thatvideogameblog.com/2012/02/08/littlebigplanet-karting-all-but-confirmed/">reports</a> of a <em>LittleBigPlanet</em> racing spin-off made the rounds and it would seem that in the end, the only thing missing was for Sony to deliver the official word.</p>
<p>Today, that <a href="https://twitter.com/#!/PlayStation/statuses/167972340070760449" class="external" target="_blank">happened</a>.</p>
<p>Quickly, swiftly and in most Twitter-like fashion, PlayStation&#8217;s official account posted just earlier, &#8220;we can confirm that <em>LittleBigPlanet Karting</em> is in fact in development and we look forward to sharing more on the game soon!&#8221;</p>
<p>Unfortunately, you can only divulge so much when limited to 140 characters, and the above was all we got; no date, no developer, no info whatsoever.</p>
<p>Is this an attempt to push creativity to the next level and branch out to other genres? Or is Sony just milking the franchise?</p>
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		<title>Namco Bandai forms brings key devs, franchises into one studio</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/namco-bandai-forms-brings-key-devs-franchises-into-one-studio/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/namco-bandai-forms-brings-key-devs-franchises-into-one-studio/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 18:30:27 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Namco Bandai Studio]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130048</guid>
		<description><![CDATA[Namco Bandai has announced the formation of a new development studio, Namco Bandai Studio. Key Namco franchises like SoulCalibur, Tekken, Tales and Gundam will now all be developed under this banner, as well &#8230;]]></description>
			<content:encoded><![CDATA[<p>Namco Bandai has announced the formation of a new development studio, Namco Bandai Studio.</p>
<p>Key Namco franchises like <em>SoulCalibur</em>,<em> Tekken</em>, <em>Tales </em>and<em> Gundam </em>will now all be developed under this banner, as well as new IPs and other Namco franchises.</p>
<p><a href="http://andriasang.com/comzxi/namco_bandai_studio/" class="external" target="_blank">Andriasang</a> reports that the company basically consists of all of Namco Bandai&#8217;s developers merging into one. What this means for the names and positions of developers like Project Soul we&#8217;re not too sure. Over 1,000 staff will be under the employ of the new studio.</p>
<p>According to Namco the move should help optimize speed up development times, as well as foster developer skill and creativity.</p>
<p>Official formation will take place on April, where the studio will start working based from Shinagawa, Japan with Hajime Nakatani running the show.</p>
<p>This seems like a pretty dramatic shift to us, but hopefully it reaps the rewards that Namco suggest it will.</p>
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		<title>COD Elite &#8220;2.0&#8243; this year</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/cod-elite-2-0-this-year/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/cod-elite-2-0-this-year/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 18:00:37 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Call of Duty Elite]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130043</guid>
		<description><![CDATA[When it&#8217;s time to update your Call of Duty Elite subscription later this year, there&#8217;ll be something fresh to look forward to; Activision&#8217;s revealed it&#8217;s working on the service&#8217;s &#8220;2.0&#8243; version, due out &#8230;]]></description>
			<content:encoded><![CDATA[<p>When it&#8217;s time to update your Call of Duty Elite subscription later this year, there&#8217;ll be something fresh to look forward to; Activision&#8217;s <a href="http://www.computerandvideogames.com/335298/call-of-duty-elite-20-in-development-for-new-cod/" class="external" target="_blank">revealed</a> it&#8217;s working on the service&#8217;s &#8220;2.0&#8243; version, due out this fall.</p>
<p>&#8220;We&#8217;re already hard at work on Elite 2.0, with several innovative features being developed to work hand-in-hand with our new Call of Duty release,&#8221; it was said on the company&#8217;s recent earnings call.</p>
<p>New additions were said to come to the current Elite as well. Expect &#8220;additional features in the next 60 days.&#8221;</p>
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		<title>Going back to school with Twisted Metal</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/going-back-to-school-with-twisted-metal/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/going-back-to-school-with-twisted-metal/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 17:30:38 +0000</pubDate>
		<dc:creator>Sebastian Nordlund</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Twisted Metal]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130002</guid>
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		<title>FemShep reinstated — New Mass Effect 3 trailer</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/femshep-reinstated-%e2%80%94-new-mass-effect-3-trailer/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/femshep-reinstated-%e2%80%94-new-mass-effect-3-trailer/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 17:18:47 +0000</pubDate>
		<dc:creator>Sebastian Nordlund</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Mass Effect 3]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130106</guid>
		<description><![CDATA[]]></description>
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		<title>Alan Wake&#8217;s American Nightmare &#8212; dev diary 2</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/alan-wakes-american-nightmare-dev-diary-2/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/alan-wakes-american-nightmare-dev-diary-2/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 17:07:59 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Alan Wake's American Nightmare]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130105</guid>
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		<title>What&#8217;s in Alan Wake&#8217;s PC Collector&#8217;s Edition?</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/whats-in-alan-wakes-pc-collectors-edition/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/whats-in-alan-wakes-pc-collectors-edition/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 17:00:27 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130052</guid>
		<description><![CDATA[The contents of the Collector&#8217;s Edition for the PC release of Alan Wake &#8211; due out next week &#8211; have been revealed, and it packs plenty of goodies for those yet to get &#8230;]]></description>
			<content:encoded><![CDATA[<p>The contents of the Collector&#8217;s Edition for the PC release of <em>Alan Wake</em> &#8211; due out next week &#8211; have <a href="http://www.eurogamer.net/articles/2012-02-09-inside-the-alan-wake-pc-collectors-edition" class="external" target="_blank">been revealed</a>, and it packs plenty of goodies for those yet to get in on the action.</p>
<p>Both the standard and special editions will get two discs, one with the game and its DLC, one with a 13-track soundtrack from the game. Inside the box both will have posters, art cards and stickers too.</p>
<p>Where the Collector&#8217;s Edition goes the extra mile is on that game disc, which includes an in-game commentary providing an insight into how the team at Remedy developed the game. A third disc is also included, complete with making ofs, retrospectives and trailers. Finally, a 144 page book titled The Alan Wake Files will be included, featuring evidence of the events of Alan Wake&#8217;s adventure in Bright Falls.</p>
<p>Most of these additions of course apply to the boxed version of the game. The CE is available on Steam however for $35, just $5 more than the regular edition. We&#8217;re guessing it packs all the content from the three discs.</p>
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		<title>Firefall dev diary talks release strategy, beta</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/firefall-dev-diary-talks-release-strategy-beta/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/firefall-dev-diary-talks-release-strategy-beta/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 16:30:31 +0000</pubDate>
		<dc:creator>Sebastian Nordlund</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Firefall]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129999</guid>
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		<title>Modern Warfare 3 is January&#8217;s top-selling game</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/modern-warfare-3-is-januarys-top-selling-game/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/modern-warfare-3-is-januarys-top-selling-game/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 16:00:02 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Modern Warfare 3]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130058</guid>
		<description><![CDATA[Big shock, right? Activision&#8217;s Call of Duty: Modern Warfare 3 topped NPD sales charts in the US last month, followed by another unsurprising addition of Just Dance 3 in second. Bethesda&#8217;s Skyrim rounded &#8230;]]></description>
			<content:encoded><![CDATA[<p>Big shock, right?</p>
<p>Activision&#8217;s <em>Call of Duty: Modern Warfare 3</em> topped NPD sales charts in the US last month, followed by another unsurprising addition of <em>Just Dance 3</em> in second. Bethesda&#8217;s <em>Skyrim</em> rounded out the top three.</p>
<p>Other notable inclusions are <em>Battlefield 3</em> at five, <em>Mario Kart 7</em> at, uh, seven, and <em>Saints Row: The Third</em> at ten. Not that there were any significant releases in January to challenge this order, really, but hopefully February&#8217;s release list should shake things up a bit.</p>
<p>The full list is below.</p>
<p>1. Call of Duty: Modern Warfare 3<br />
2. Just Dance 3<br />
3. The Elder Scrolls V: Skyrim<br />
4. NBA 2K12<br />
5. Battlefield 3<br />
6. Madden NFL 12<br />
7. Mario Kart 7<br />
8. Skylanders: Spyro&#8217;s Adventure<br />
9. Zumba Fitness 2<br />
10. Saints Row: The Third</p>
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		<title>LucasArts working on &#8220;revolutionary&#8221; online system</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/lucasarts-working-on-revolutionary-online-system/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/lucasarts-working-on-revolutionary-online-system/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 15:30:01 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[LucasArts]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130056</guid>
		<description><![CDATA[A job advertisement for LucasArts, spotted by NowGamer, suggests that the company has some big plans for online gaming in the next few years. The ad reads: &#8221;LucasArts is building a large scale online &#8230;]]></description>
			<content:encoded><![CDATA[<p>A job advertisement for LucasArts, spotted by <a href="http://www.nowgamer.com/news/1239098/lucasarts_to_revolutionise_online_games_planning_nextgen_action_games.html" class="external" target="_blank">NowGamer</a>, suggests that the company has some big plans for online gaming in the next few years.</p>
<p>The ad reads: &#8221;LucasArts is building a large scale online services and infrastructure to support a new way of connected online gaming that is going to revolutionize the industry. This position is one of the most senior positions and plays a critical part in the success of the online group at LucasArts.&#8221;</p>
<p>Perhaps a service similar to Call of Duty Elite to compliment <a href="http://www.thatvideogameblog.com/2012/02/07/is-star-wars-battlefront-3-in-development/">the rumored</a> <em>Star Wars Battlefront 3</em>, then?</p>
<p>Another job listing, this time for an Action/Adventure title at also suggests the developer is ready for next-generation consoles: &#8221;In your role, you will be working on establishing the benchmark for in-game graphics on future console and PC hardware with a team of talented artists and engineers.&#8221;</p>
<p>At this point in time its anyone&#8217;s guess what the developer has under wraps.</p>
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		<title>Skyrim a success story at IAAs awards</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/skyrim-a-success-story-at-iaas-awards/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/skyrim-a-success-story-at-iaas-awards/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 15:00:10 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Interactive Achievement Awards]]></category>
		<category><![CDATA[The Elder Scrolls V: Skryim]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130050</guid>
		<description><![CDATA[As usual the Annual Interactive Achievement Awards took place at the D.I.C.E. summit in Las Vegas this year, one of the few awards ceremonies to be held in high esteem in the gaming &#8230;]]></description>
			<content:encoded><![CDATA[<p>As usual the Annual Interactive Achievement Awards took place at the D.I.C.E. summit in Las Vegas this year, one of the few awards ceremonies to be held in high esteem in the gaming community.</p>
<p>It was Bethesda&#8217; <em>The Elder Scrolls V: Skyrim</em> that <a href="http://www.gameinformer.com/b/news/archive/2012/02/09/skyrim-dominates-the-15th-annual-interactive-achievement-awards.aspx" class="external" target="_blank">took home</a> the lion&#8217;s share of wins; the RPG claimed five awards including Game of the Year, RPG, Engineering, Direction and Story.</p>
<p>Naughty Dog&#8217;s <em>Uncharted 3: Drake&#8217;s Deception </em>grabbed three of its own awards (Animation, Art Direction and Visual Engineering), as did Valve&#8217;s <em>Portal 2 </em>(Connectivity, Music Composition and Character Performance (for Wheatley)).</p>
<p>Other notable winners include<em> Batman: Arkham City</em> for Adventure,<em> Call of Duty: Modern Warfare 3</em> for Action, and<em> Skylander&#8217;s Spyro&#8217;s Adventure</em> for Innovation.</p>
<p>We&#8217;ve got the full list of winners below, so you can see how the likes of <em>Battlefield 3</em>, <em>LittleBigPlanet 2</em> and, of course, <em>Duke Nukem Forever</em> also fared.</p>
<p>Game of the Year: The Elder Scrolls V: Skyrim<br />
Outstanding Innovation in Gaming: Skylanders Spyro&#8217;s Adventure<br />
Action Game of the Year: Call of Duty: Modern Warfare 3<br />
Adventure Game of the Year: Batman: Arkham City<br />
Role-Playing/Massively Multiplayer Game of the Year: The Elder Scrolls V: Skyrim<br />
Sports Game of the Year: FIFA 12<br />
Racing Game of the Year: Forza Motorsport 4<br />
Fighting Game of the Year: Mortal Kombat<br />
Strategy/Simulation Game of the Year: Orcs Must Die!<br />
Family Game of the Year: LittleBigPlanet 2<br />
Outstanding Achievement in Online Gameplay: Star Wars: The Old Republic<br />
Outstanding Achievement in Connectivity: Portal 2<br />
Outstanding Achievement in Animation: Uncharted 3: Drake&#8217;s Deception<br />
Outstanding Achievement in Art Direction: Uncharted 3: Drake&#8217;s Deception<br />
Outstanding Achievement in Visual Engineering: Uncharted 3: Drake&#8217;s Deception<br />
Outstanding Achievement in Gameplay Engineering: The Elder Scrolls V: Skyrim<br />
Outstanding Achievement in Game Direction: The Elder Scrolls V: Skyrim<br />
Mobile Game of the Year: Infinity Blade II<br />
Handheld Game of the Year: Super Mario 3D Land<br />
Downloadable Game of the Year: Bastion<br />
Casual Game of the Year: Fruit Ninja Kinect<br />
Social Networking Game of the Year: The Sims Social<br />
Outstanding Achievement in Original Music Composition: Portal 2<br />
Outstanding Achievement in Sound Design: Battlefield 3<br />
Outstanding Achievement in Story: The Elder Scrolls V: Skyrim<br />
Outstanding Character Performance: Portal 2 (Wheatley)</p>
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		<title>This year&#8217;s Call of Duty to bring &#8216;meaningful genre innovations&#8217;</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/this-years-call-of-duty-to-bring-meaningful-genre-innovations/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/this-years-call-of-duty-to-bring-meaningful-genre-innovations/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 14:30:23 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Call of Duty: Black Ops 2]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130040</guid>
		<description><![CDATA[That Activision will release yet another Call of Duty this year will come as no surprise. But would you raise an eyebrow if they were to say that they were working on &#8220;meaningful &#8230;]]></description>
			<content:encoded><![CDATA[<p>That Activision will release yet another <em>Call of Duty</em> this year will come as no surprise. But would you raise an eyebrow if they were to say that they were working on &#8220;meaningful innovations&#8221; for this year&#8217;s game?</p>
<p>That&#8217;s what they say.</p>
<p>The company is &#8220;laser-focused on raising the bar with this year&#8217;s new <em>Call of Duty</em>,&#8221; it was said on the company&#8217;s earnings call yesterday.</p>
<p>&#8220;This year we expect to further expand our presence with the launch of an all-new epic first-person shooter title under the <em>Call of Duty</em> brand. From what we&#8217;ve seen to date, the game already looks fantastic and will bring meaningful innovations to the franchise.&#8221;</p>
<p>This year&#8217;s game is rumored to be <em>Black Ops 2</em>, coming once more from Treyarch. Nothing official yet, of course; it&#8217;s still <em>Modern Warfare 3</em>&#8216;s turn.</p>
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		<title>Remedy not putting out Alan Wake&#8217;s light yet</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/remedy-not-putting-out-alan-wakes-light-yet/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/remedy-not-putting-out-alan-wakes-light-yet/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 14:00:55 +0000</pubDate>
		<dc:creator>Sebastian Nordlund</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Matias Myllyrinne]]></category>
		<category><![CDATA[Remedy]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130005</guid>
		<description><![CDATA[Alan Wake has been out on the Xbox 360 for a while. In the next few days, the PC crowd will be receiving the same attention when the same game releases for the &#8230;]]></description>
			<content:encoded><![CDATA[<p><em>Alan Wake</em> has been out on the Xbox 360 for a while. In the next few days, the PC crowd will be receiving the same attention when the same game releases for the platform. And just a little bit after that, on February 17th, <em>Alan Wake&#8217;s American Nightmare</em> kicks off the Xbox Live Arcade Block Party.</p>
<p>With the dude running around with his flashlight everywhere, you&#8217;d think someone would bastardly steal the batteries and let him freak out for a while. But the company and CEO Matias Myllyrinne may have <a href="http://www.joystiq.com/2012/02/09/remedy-not-done-with-alan-wake/" class="external" target="_blank">other plans</a>.</p>
<p>&#8220;We&#8217;ll certainly continue with Wake,&#8221; said Myllyrinne. &#8220;Right now we&#8217;re focusing on getting the PC out next week, then getting <em>American Nightmare</em> out. And it&#8217;s too early to talk about what our next move is, but we&#8217;ve obviously put things into motion.&#8221;</p>
<p>It&#8217;s already been <a href="http://www.thatvideogameblog.com/2012/01/16/remedy-working-on-groundbreaking-aaa-project/">reported</a> that Remedy is working on a &#8220;groundbreaking AAA console project&#8221; which could possibly be a proper sequel to <em>Alan Wake</em>, although there are no facts that would prove such speculations to be true. In addition, if XBLA project <em>American Nightmare</em> does take off like a rocket, Remedy <a href="http://www.thatvideogameblog.com/2012/01/13/more-alan-wake-on-xbla-if-you-want-it-well-bring-it-remedy-says/">will commit</a> to doing more of it.</p>
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		<title>Square Enix&#8217;s Rebellion Overdrive is a social game</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/square-enixs-rebellion-overdrive-is-a-social-game/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/square-enixs-rebellion-overdrive-is-a-social-game/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 13:30:52 +0000</pubDate>
		<dc:creator>Lawson Douvier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Knights of the Crystals]]></category>
		<category><![CDATA[Rebellion Overdrive]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129898</guid>
		<description><![CDATA[So, that trademark that Square Enix filed for the title Rebellion Overdrive? Turns out it&#8217;s actually a new episode of the social game Knights of the Crystals. Rebellion Overdrive is, at this time, &#8230;]]></description>
			<content:encoded><![CDATA[<p>So, that trademark that <a title="Square’s next is Rebellion Overdrive?" href="http://www.thatvideogameblog.com/2012/02/09/squares-next-is-rebellion-overdrive/">Square Enix filed</a> for the title <em>Rebellion Overdrive</em>? <a href="http://www.siliconera.com/2012/02/09/this-is-what-square-enixs-rebellion-overdrive-trademark-was-for/" class="external" target="_blank">Turns out</a> it&#8217;s actually a new episode of the social game <em>Knights of the Crystals.</em></p>
<p><em>Rebellion Overdrive</em> is, at this time, only confirmed for Japan. It seems fairly doubtful that it&#8217;ll make its way to the English-speaking world, as well; Square Enix has recently announced that <em>Knights of the Crystals</em>, which is available on Facebook, is meeting its end on February 29, 2012. Of course, there&#8217;s always a chance that demand can bring it back in the future.</p>
<p>It&#8217;s vaguely disappointing that <em>Rebellion Overdrive</em> is not a new IP, but at least we know what it is. And knowing is half the battle. We always have <em>Sleeping Dogs </em>to look forward to.<em><br />
</em></p>
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		<title>Arkham City multiplayer tested, not worthy of inclusion</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/arkham-city-multiplayer-tested-not-worthy-of-inclusion/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/arkham-city-multiplayer-tested-not-worthy-of-inclusion/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 13:00:05 +0000</pubDate>
		<dc:creator>Sebastian Nordlund</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Batman: Arkham City]]></category>
		<category><![CDATA[Sefton Hill]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130008</guid>
		<description><![CDATA[There&#8217;s always pressure whenever a developer decides not to include multiplayer in any given game. But thankfully, some just won&#8217;t give in to demands and won&#8217;t budge on their decision of making so. &#8230;]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s always pressure whenever a developer decides not to include multiplayer in any given game. But thankfully, some just won&#8217;t give in to demands and won&#8217;t budge on their decision of making so. Rocksteady is one studio that got full support from publisher Warner to go ahead with a single-player only game in <em>Batman: Arkham City</em>, even though Rocksteady actually did test multiplayer for it.</p>
<p>“We did look at multiplayer early on and we looked at what it could actually bring to the table,” <a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/" class="external" target="_blank">revealed</a> game director Sefton Hill. “We tried some ideas out but it always felt like it was just there as a requirement. If we did multiplayer then we wouldn&#8217;t have been able to deliver the quality of game that people wanted &#8211; that we wanted. We would end up delivering two watered down products.”</p>
<p>Added Hill, “I don&#8217;t know why there&#8217;s this obsession in the games industry where a game has to be all things to all people. You wouldn&#8217;t have a film that needs to be drama, romance, horror, all at once &#8211; it doesn&#8217;t have to press every button, it just has to be good.”</p>
<p>Rocksteady has <a href="http://www.thatvideogameblog.com/2012/02/09/arkham-city-at-six-million-shipped/">proven by now</a> that single-player only games are very much alive, but how about you? Do you <em>need</em> multiplayer in a game or can a good campaign be worthy of your money? Both?</p>
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		<title>Double Fine breaks records for Kickstarter</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/double-fine-breaks-records-for-kickstarter/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/double-fine-breaks-records-for-kickstarter/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 12:30:03 +0000</pubDate>
		<dc:creator>Lawson Douvier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Double Fine]]></category>
		<category><![CDATA[Double Fine Adventure]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130013</guid>
		<description><![CDATA[Double Fine&#8217;s Kickstarter campaign that was reported on earlier is garnering more support than anyone could have imagined. The campaign, which started February 8, met its goal of $400,000 in a little over &#8230;]]></description>
			<content:encoded><![CDATA[<p>Double Fine&#8217;s Kickstarter campaign <a title="Updated: Double Fine crowdsourcing old-school adventure project" href="http://www.thatvideogameblog.com/2012/02/09/double-fine-crowdsourcing-old-school-adventure-project/">that was reported on earlier</a> is garnering more support than anyone could have imagined. The campaign, which started February 8, met its goal of $400,000 in a little over 8 hours. And the money just kept rolling in.</p>
<p>At the time of writing, the campaign has brought in $1,256,315. So, about three times what they were shooting for. <em>Double Fine Adventure</em> has gotten over 34,000 backers donating money. A Kickstarter representative told the folks over at <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure" class="external" target="_blank">Joystiq</a> that, &#8220;There&#8217;s not been a project that has raised as much as this one in such a short timeframe.&#8221;</p>
<p>There&#8217;s still 32 days to go, so go <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure" class="external" target="_blank">here</a> to contribute. The more money Double Fine gets, the bigger the message that is sent to the gaming industry as a whole.</p>
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		<title>Mass Effect: Infiltrator gets first shots</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/mass-effect-infiltrator-gets-first-shots/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/mass-effect-infiltrator-gets-first-shots/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 12:00:25 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[Images]]></category>
		<category><![CDATA[Mass Effect: Infiltrator]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130045</guid>
		<description><![CDATA[EA&#8217;s released the first images from the recently announced iPad and iPhone-bound Mass Effect: Infiltrator. There are only three shots total, but they give a nice in-game look at what to expect.]]></description>
			<content:encoded><![CDATA[<p>EA&#8217;s released the first images from the recently announced iPad and iPhone-bound Mass Effect: Infiltrator. There are only three shots total, but they give a nice in-game look at what to expect.</p>
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		<title>Modern Warfare 3 finds more online players, Activision has another good year</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/modern-warfare-3-more-online-players-activision-has-another-good-year/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/modern-warfare-3-more-online-players-activision-has-another-good-year/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 11:30:25 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bobby Kotick]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130038</guid>
		<description><![CDATA[And it keeps going up; when comparing the games&#8217; first two months of availability, last year&#8217;s Modern Warfare 3 has seen a 12 percent rise in unique players when compared to 2010&#8242;s Black &#8230;]]></description>
			<content:encoded><![CDATA[<p>And it keeps going up; when comparing the games&#8217; first two months of availability, last year&#8217;s <em>Modern Warfare 3</em> has seen a 12 percent rise in unique players when compared to 2010&#8242;s <em>Black Ops</em>, Activision&#8217;s revealed, showing yet again that there&#8217;s upward momentum left in the franchise yet.</p>
<p>The shooter&#8217;s success, along with that of <em>Skylanders</em>, has resulted in another good year for the publishing giant. The company recorded net revenue of $4.76 billion for 2011, up from $4.45 billion in 2010.</p>
<p>&#8220;As we continue to strengthen our leadership position in interactive entertainment, our proven management team and talented employees delivered another extraordinary year of outperformance,&#8221; CEO Bobby Kotick says.</p>
<p>&#8220;With better than expected net revenues, record earnings, record operating margins, and having generated nearly $1 billion in operating cash flow, Activision Blizzard continues to set the industry success bar.&#8221;</p>
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		<title>We&#8217;ll see Unreal Engine 4 this year &#8212; Epic&#8217;s Rein</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/well-see-unreal-engine-4-this-year-epics-rein/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/well-see-unreal-engine-4-this-year-epics-rein/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 11:00:19 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mark Rein]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130036</guid>
		<description><![CDATA[Unreal Engine 4 is in for a reveal before the year&#8217;s out, Epic Games&#8217; vice president Mark Rein has said. &#8220;People are going to be shocked later this year when they see Unreal &#8230;]]></description>
			<content:encoded><![CDATA[<p>Unreal Engine 4 is in for a reveal before the year&#8217;s out, Epic Games&#8217; vice president Mark Rein has said.</p>
<p>&#8220;People are going to be shocked later this year when they see Unreal Engine 4 and how much more profound an effect it will have,&#8221; he told <a href="http://www.g4tv.com/thefeed/blog/post/720663/unreal-engine-4-to-be-revealed-in-2012-according-to-epics-mark-rein/" class="external" target="_blank">G4</a> in no unclear terms in a recent chat.</p>
<p>It&#8217;s been <a href="http://www.thatvideogameblog.com/2011/10/27/epic-wants-ue4-ready-at-or-near-next-gen-launch/">previously said</a> that the new tech would launch be ready at or near next-gen launch. Most of Epic tech guru Tim Sweeney&#8217;s time these days <a href="http://www.thatvideogameblog.com/2011/09/28/unreal-engine-4-probably-in-2014-epic/">is dedicated</a> to the new engine.</p>
<p>For now, the closest we have is the Samaritan demo the studio released a while back. It was presented as their vision of what the next generation could look like. <a href="http://www.thatvideogameblog.com/2011/03/09/epic-shows-off-next-gen-demo-video/">Have a look at it here</a>.</p>
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		<title>Diablo III in Q2 2012; &#8220;multiple&#8221; releases in 2012</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/diablo-iii-in-q2-2012-multiple-releases-in-2012/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/diablo-iii-in-q2-2012-multiple-releases-in-2012/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 10:30:19 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Mike Morhaime]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130033</guid>
		<description><![CDATA[No surprised faces now; Diablo III has been delayed. Again. The news comes from Activision Blizzard&#8217;s earnings call where, instead of the previously assigned &#8220;early 2012,&#8221; the game was given a &#8220;Q2 2012&#8243; &#8230;]]></description>
			<content:encoded><![CDATA[<p>No surprised faces now; <em>Diablo III</em> has been delayed. Again.</p>
<p>The news comes from Activision Blizzard&#8217;s earnings call where, instead of the previously assigned &#8220;early 2012,&#8221; the game was given a &#8220;Q2 2012&#8243; launch window. Don&#8217;t take that to the bank though as the company is merely &#8220;targeting&#8221; the April-June timeframe, and we&#8217;ve heard that before. The Blizzard side of the business did make a promise to launch &#8220;multiple titles&#8221; this year though, so there&#8217;s that.</p>
<p>It was also said that the game&#8217;s beta testing has progressed well. &#8220;We have implemented changes which will greatly improve the game experience and final release will live up to the highest expectations,&#8221; Blizzard CEO Mike Morhaime said on the call.</p>
<p>&#8220;We expect launch to be a big opportunity for Blizzard. More details will be announced in the coming weeks.&#8221;</p>
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		<title>Mass Effect 3 videos aplenty</title>
		<link>http://www.thatvideogameblog.com/2012/02/10/mass-effect-3-videos-aplenty/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/10/mass-effect-3-videos-aplenty/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 10:00:57 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mass Effect 3]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=130028</guid>
		<description><![CDATA[BioWare has relaunched the official Mass Effect 3 website, offering up a handful of videos among the changes as well. Have a look at all five below. This is just days ahead of &#8230;]]></description>
			<content:encoded><![CDATA[<p>BioWare has relaunched the official <em>Mass Effect 3</em> <a href="http://www.masseffect.com/" class="external" target="_blank">website</a>, offering up a handful of videos among the changes as well. Have a look at all five below.</p>
<p>This is just days ahead of next week&#8217;s demo then. All PC, Xbox 360 and PlayStation 3 get the sampler <a href="http://www.thatvideogameblog.com/2012/01/18/mass-effect-3-trailer-dates-demo/">next Tuesday</a>. Non-Gold 360 users even get <a href="http://www.thatvideogameblog.com/2012/02/02/free-xbl-gold-in-time-for-mass-effect-3-demo/">some free online time</a> to check out the multiplater portion of it.</p>
<div align="center" style="background:#EEEEE9;padding:5px;">
<div style="background:#000;"><object width="615" height="378"><param name="movie" value="http://www.youtube.com/v/1iTLFlkycGM&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1iTLFlkycGM&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="615" height="378"></embed></object></div>
</div>
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<div style="background:#000;"><object width="615" height="378"><param name="movie" value="http://www.youtube.com/v/bJu-u3zFMyk&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bJu-u3zFMyk&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="615" height="378"></embed></object></div>
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<div style="background:#000;"><object width="615" height="378"><param name="movie" value="http://www.youtube.com/v/4L8NOHSC9ww&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4L8NOHSC9ww&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="615" height="378"></embed></object></div>
</div>
<div align="center" style="background:#EEEEE9;padding:5px;">
<div style="background:#000;"><object width="615" height="378"><param name="movie" value="http://www.youtube.com/v/szIkBoj1G7s&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/szIkBoj1G7s&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="615" height="378"></embed></object></div>
</div>
<div align="center" style="background:#EEEEE9;padding:5px;">
<div style="background:#000;"><object width="615" height="378"><param name="movie" value="http://www.youtube.com/v/_STuujNowGg&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_STuujNowGg&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="615" height="378"></embed></object></div>
</div>
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		<title>Battleship game teases with trailer</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/battleship-game-teases-with-trailer/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/battleship-game-teases-with-trailer/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 21:00:54 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Battleship]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129973</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="640" height="357" id="gorillaPlayer_tvgb001"><param name="wmode" value="transparent"><param name="swliveconnect" value="true"><param name="allowfullscreen" value="true"><param name="allowScriptAccess" value="always"><param name="movie" value="http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf"><param name="flashvars" value="wmode=transparent&file=http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/397/3/437121/&width=640&height=357&pid=tvgb001&allowscriptaccess=always&usefullscreen=true"><embed src="http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf" name="gorillaPlayer_tvgb001" type="application/x-shockwave-flash" width="640" height="357" allowscriptaccess="always" wmode="transparent" swliveconnect="true" allowfullscreen="true" flashvars="wmode=transparent&file=http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/397/3/437121/&width=640&height=357&pid=tvgb001&allowscriptaccess=always&usefullscreen=true"></embed></object></p>
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		<title>Skyrim played for 75h on average</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/skyrim-played-for-75h-on-average/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/skyrim-played-for-75h-on-average/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 20:00:52 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>
		<category><![CDATA[Todd Howard]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129909</guid>
		<description><![CDATA[The popularity of the PC version of The Elder Scrolls V: Skyrim was evident when it became the fastest-selling game on Steam ever and topped the most-played charts on the service, blowing past &#8230;]]></description>
			<content:encoded><![CDATA[<p>The popularity of the PC version of <em>The Elder Scrolls V: Skyrim</em> was evident <a href="http://www.thatvideogameblog.com/2011/12/16/skyrim-ships-10-million-is-fastest-selling-game-on-steam-ever/">when it became</a> the fastest-selling game on Steam ever and topped the most-played charts on the service, blowing past the likes on <em>Team Fortress 2</em>, <em>Counter-Strike</em> and <em>Modern Warfare 3</em> (in fact, it&#8217;s still leading the pack right now).</p>
<p>But now there&#8217;s another way to measure the RPG&#8217;s success; according to Bethesda game director Todd Howard who dropped the nugget during his DICE keynote yesterday, the playtime for the PC version of Skyrim is, on an <em>average</em>, 75 hours.</p>
<p>We&#8217;ll go ahead and call that damn impressive, and continue dreaming of <a href="http://www.thatvideogameblog.com/2012/02/09/howard-presents-a-few-skyrim-dlc-ideas/">what may lie ahead</a>.</p>
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		<title>Spec Ops: The Line &#8212; lead writer video interview</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/spec-ops-the-line-lead-writer-video-interview/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/spec-ops-the-line-lead-writer-video-interview/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 19:00:50 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129985</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="640" height="357" id="gorillaPlayer_tvgb001"><param name="wmode" value="transparent"><param name="swliveconnect" value="true"><param name="allowfullscreen" value="true"><param name="allowScriptAccess" value="always"><param name="movie" value="http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf"><param name="flashvars" value="wmode=transparent&file=http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/397/3/437127/&width=640&height=357&pid=tvgb001&allowscriptaccess=always&usefullscreen=true"><embed src="http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf" name="gorillaPlayer_tvgb001" type="application/x-shockwave-flash" width="640" height="357" allowscriptaccess="always" wmode="transparent" swliveconnect="true" allowfullscreen="true" flashvars="wmode=transparent&file=http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/397/3/437127/&width=640&height=357&pid=tvgb001&allowscriptaccess=always&usefullscreen=true"></embed></object></p>
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		<title>SSX &#8212; Himalayas trailer</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/ssx-himalayas-trailer/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/ssx-himalayas-trailer/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 18:00:37 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[SSX]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129911</guid>
		<description><![CDATA[]]></description>
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		<title>The Last of Us sheds light on its story</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/the-last-of-us-sheds-light-on-its-story/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/the-last-of-us-sheds-light-on-its-story/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 17:30:35 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bruce Straley]]></category>
		<category><![CDATA[Neil Druckmann]]></category>
		<category><![CDATA[The Last of Us]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129929</guid>
		<description><![CDATA[The reveal trailer for Naughty Dog&#8217;s The Last of Us was equal parts beautiful, thrilling and mysterious. A bunch of questions arose from the short trailer, most of which regarded the game&#8217;s story. Now &#8230;]]></description>
			<content:encoded><![CDATA[<p>The reveal trailer for Naughty Dog&#8217;s <em>The Last of Us</em> was equal parts beautiful, thrilling and mysterious. A bunch of questions arose from the short trailer, most of which regarded the game&#8217;s story. Now a small part of that story has had a little light shed on it by <a href="http://www.gameinformer.com/b/features/archive/2012/02/08/the-story-and-environments-of-the-last-of-us.aspx" class="external" target="_blank">GameInformer</a>, who had the chance to interview game director Bruce Straley and creative director Neil Druckmann.</p>
<p>It would seem that, despite the name of the game, main characters Joel and Ellie are far from the last two people left in the world. Of course there are the enemy factions to deal with but there&#8217;s also mention of a military-controlled quarantine camp. It&#8217;s in this camp that Joel meets Ellie, as he&#8217;s given the task of smuggling her outside. As you can expect it won&#8217;t all go as planned, though, and Joel will have to escort Ellie to his contact by foot over the course of the game.</p>
<p>Naughty Dog cites the book The World Without Us and photos of urban areas claimed by the vines and leaves of nature (aptly named ruin porn) as inspiration for the plot and setting.</p>
<p>&#8220;We&#8217;re constantly pushing nature back to not reclaim the cities,&#8221; Druckmann explained. &#8220;In New York City, they&#8217;re constantly pumping water out. If electricity ever goes out, within two days the subways are completely flooded. Water comes in, and structural integrity starts collapsing and falling apart, and nature starts coming in.&#8221;</p>
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		<title>Ridge Racer Unbounded gets Day One edition, pre-order goodies</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/ridge-racer-unbounded-gets-day-one-edition-pre-order-goodies/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/ridge-racer-unbounded-gets-day-one-edition-pre-order-goodies/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 17:00:40 +0000</pubDate>
		<dc:creator>Sebastian Nordlund</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ridge Racer Unbounded]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129887</guid>
		<description><![CDATA[As we close in on the release of Ridge Racer Unbounded, developer Bugbear Entertainment and publisher Namco Bandai have announced a Day One edition and pre-order incentives to be handed out to those &#8230;]]></description>
			<content:encoded><![CDATA[<p>As we close in on the release of <em>Ridge Racer Unbounded</em>, developer Bugbear Entertainment and publisher Namco Bandai have announced a Day One edition and pre-order incentives to be handed out to those willing to spend their cash on the game before the end of March.</p>
<p>The Day One edition will include three extra cars — The Ghoster, The Immortal and The Road Wolf — with an additional five custom paint jobs to splatter on your destructive vehicle of choice. These paint jobs are based on Namco IPs such as <em>Pac-Man</em>, <em>Galaga</em>, <em>Tekken</em>, <em>SoulCalibur</em> and <em>Ace Combat</em>.</p>
<p>Not content enough with the above? Then pre-order the game at GAME, or on the company&#8217;s online store, and get an extra six-pack worth of death machines to choose from, including The Hearse, El Mariachi, The Gallows and three additional cars from previous <em>Ridge Racer</em> games such as the original one, <em>Type 4</em> and <em>Ridge Racer 7</em>.</p>
<p><em>Ridge Racer Unbounded</em> is heading for PlayStation 3, Xbox 360 and PC, revving up for its March 30th release.</p>
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		<title>BAFTA reveals public-voted award shortlist</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/bafta-reveals-public-voted-award-shortlist/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/bafta-reveals-public-voted-award-shortlist/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 16:30:38 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BAFTA]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129926</guid>
		<description><![CDATA[It&#8217;s nearly time for the GAME BAFTA awards again in the UK. As such the organisation has revealed the shortlist for this year&#8217;s BAFTA GAME award, the only publicly-voted category of the lot. &#8230;]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s nearly time for the GAME BAFTA awards again in the UK.</p>
<p>As such the organisation has revealed the shortlist for this year&#8217;s BAFTA GAME award, the only publicly-voted category of the lot.</p>
<p>It&#8217;s a pretty standard list, though it reads a bit longer than we expected it to. The likes of <em>Batman</em>, <em>Uncharted</em> and<em> Skyrim </em>find themselves up there but there&#8217;s even room for shooter heavyweights like <em>Modern Warfare 3</em> and<em> Battlefield 3</em>. The nice surprise this year is the presence of Mojang&#8217;s <em>Minecraft</em> among the nominees.</p>
<p>The ceremony takes place on March 16. Votes for the GAME award can be cast <a href="http://baftagameaward.com/awards/index.html" class="external" target="_blank">here</a>.</p>
<p>The full list is below:</p>
<p>Batman: Arkham City<br />
Battlefield 3<br />
Call of Duty: Modern Warfare 3<br />
FIFA 12<br />
L.A. Noire<br />
Legend of Zelda: Skyward Sword<br />
Minecraft<br />
Portal 2<br />
The Elder Scrolls V: Skyrim<br />
Uncharted 3: Drake&#8217;s Deception</p>
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		<title>Super Meat Boy could head to iOS</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/super-meat-boy-could-head-to-ios/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/super-meat-boy-could-head-to-ios/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 16:00:05 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Super Meat Boy]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129963</guid>
		<description><![CDATA[Team Meat still won&#8217;t bring the much-loved Super Meat Boy to PS3, but there is a chance that it could instead jump over to iOS. The developer&#8217;s Twitter account today revealed plans for &#8230;]]></description>
			<content:encoded><![CDATA[<p>Team Meat still won&#8217;t bring the much-loved <em>Super Meat Boy</em> to PS3, but there is a chance that it could instead jump over to iOS.</p>
<p>The developer&#8217;s <a href="https://twitter.com/#!/SuperMeatBoy" class="external" target="_blank">Twitter account</a> today revealed plans for a reimagined version of the game, designed from the ground up for touch screen controls. It was noted that the game will not play like the original, and that, should it &#8220;suck&#8221;, they&#8217;ll move on and won&#8217;t release the project.</p>
<p>&#8220;It wont be a simple game like Doodle Jump&#8211;it will be a larger, more  traditional game. It won&#8217;t control like<em> Super Meat Boy</em>. We promise you  we won&#8217;t make a game with s***y touch controls,&#8221; one message reads.</p>
<p>How could a game that relies on precise platforming be adapted for potentially sluggish touch screen controls?</p>
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		<title>Dirt 3 getting Complete Edition</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/dirt-3-getting-complete-edition/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/dirt-3-getting-complete-edition/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 15:30:04 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dirt 3]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129959</guid>
		<description><![CDATA[Dirt 3 is set for another lap around the track this year as Codemasters have announced a Complete Edition for the critically acclaimed racer. We guess if you already bought the game it &#8230;]]></description>
			<content:encoded><![CDATA[<p><em>Dirt 3</em> is set for another lap around the track this year as Codemasters have announced a Complete Edition for the critically acclaimed racer. We guess if you already bought the game it was the &#8220;Not quite there yet&#8221; Edition, then.</p>
<p>This new version packs the full original game, complete with extra downloadable content worth £20, all for a reduced price of £29.99. That&#8217;s seven separate pieces of DLC, including new tracks and cars such as the BMW M3 Rally, Lancia Delta S4 and Ford Focus ST     Rallycross.</p>
<p>It arrives bang on a month from now, March 9, for PS3, 360 and PC.</p>
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		<title>Arkham City at six million shipped</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/arkham-city-at-six-million-shipped/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/arkham-city-at-six-million-shipped/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 15:00:54 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Batman: Arkham City]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129879</guid>
		<description><![CDATA[Warner Brothers Interactive&#8217;s Batman: Arkham City has gone on to do the kind of business that would make Wayne Enterprises proud. The publisher has revealed in its annual financial report that the critically &#8230;]]></description>
			<content:encoded><![CDATA[<p>Warner Brothers Interactive&#8217;s <em>Batman: Arkham City</em> has <a href="http://uk.ps3.ign.com/articles/121/1218226p1.html" class="external" target="_blank">gone on to do</a> the kind of business that would make Wayne Enterprises proud.</p>
<p>The publisher has revealed in its annual financial report that the critically acclaimed title has shipped six million copies to retailers worldwide. That&#8217;s a further 1.4 million units gone since the game&#8217;s October 2011 launch. Warner Bros. recorded$12.6 billion in revenue in its Filmed Entertainment Division this year, up $1 billion from the year before.</p>
<p>You don&#8217;t have to be the world&#8217;s greatest detective to realize this bodes well for a sequel.</p>
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		<title>Square&#8217;s next is Rebellion Overdrive?</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/squares-next-is-rebellion-overdrive/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/squares-next-is-rebellion-overdrive/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 14:30:56 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rebellion Overdrive]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129956</guid>
		<description><![CDATA[A Square Enix trademark filing has revealed something called Rebellion Overdrive. Could this be a new IP from the publisher? As Siliconera reports, the trademark was filed in Japan, suggesting that this is &#8230;]]></description>
			<content:encoded><![CDATA[<p>A Square Enix trademark filing has revealed something called <em>Rebellion Overdrive</em>. Could this be a new IP from the publisher?</p>
<p>As <a href="http://www.siliconera.com/2012/02/08/is-square-enix-planning-a-rebellion-overdrive/" class="external" target="_blank">Siliconera</a> reports, the trademark was filed in Japan, suggesting that this is the Unreal Engine developed game that&#8217;s been heard of before. Of course, it could be something entirely different just as easily.</p>
<p>Square <a href="http://www.thatvideogameblog.com/2012/02/08/square-enixs-sleeping-dogs-revealed-possibly-reskinned-true-crime-hong-kong/">recently revealed</a> another new IP -<em> Sleeping Dogs</em>. Who says we see nothing but sequels these days (please ignore the fact that <em>SD</em> is really a <em>True Crime</em> sequel).</p>
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		<title>Social games to see &#8220;huge visual evoltuion&#8221; &#8211; Insomniac</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/social-games-to-see-huge-visual-evoltuion-insomniac/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/social-games-to-see-huge-visual-evoltuion-insomniac/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 14:00:50 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Insomniac Click]]></category>
		<category><![CDATA[Ted Price]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129970</guid>
		<description><![CDATA[As the developers behind the visually stunning Resistance 3 and Ratchet and Clank series, Insomniac Games knows a thing or two about great graphics. And now with Insomniac Click working away on new &#8230;]]></description>
			<content:encoded><![CDATA[<p>As the developers behind the visually stunning <em>Resistance 3 </em>and <em>Ratchet and Clank</em> series, Insomniac Games knows a thing or two about great graphics. And now with <a href="http://www.thatvideogameblog.com/2011/03/14/insomniac-to-do-web-and-mobile-games-with-click/">Insomniac Click working away on new social experiences</a>, the team are well set to bring about a greater level of visual fidelity in more casual games.</p>
<p>In fact, the whole genre could be seeing such an evolution in the coming years, CEO Ted Price expects. In an in-depth interview with <a href="http://www.vg247.com/2012/02/09/no-rest-for-the-wicked-ted-price-on-insomniacs-future/" class="external" target="_blank">VG247</a> about the direction of the once Sony-only developer, Price spoke a bit about this anticipated increase in quality.</p>
<p>&#8220;Yeah, I think that certainly over the next couple years, we’re gonna see  a huge evolution in the visuals in social games,&#8221; he said. &#8220;It’s thanks to  improving technology. It’s thanks to browsers that are getting better.  It’s thanks to development teams that are coming from the core,  traditional gaming scene and moving into the social space.&#8221;</p>
<p>What Insomniac Click is working on right now we don&#8217;t know. We do know, however, that the team is currently developing <em>Overstrike</em> for PS3 and 360.</p>
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		<title>Ridge Racer Vita will have free DLC on day one</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/ridge-racer-vita-will-have-free-dlc-on-day-one/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/ridge-racer-vita-will-have-free-dlc-on-day-one/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 13:30:33 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ridge Racer]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129922</guid>
		<description><![CDATA[When Ridge Racer launched on Vita in Japan along with the system last year there were complaints that, despite the lowered price of the game, it didn&#8217;t offer nearly enough content to be &#8230;]]></description>
			<content:encoded><![CDATA[<p>When <em>Ridge Racer</em> launched on Vita in Japan along with the system last year there were complaints that, despite the lowered price of the game, it didn&#8217;t offer nearly enough content to be worth the price of admission.</p>
<p>Namco Bandai is clearly looking to address this for the game&#8217;s western launch, and <a href="http://www.mcvuk.com/news/read/free-day-one-dlc-for-ridge-racer-vita/" class="external" target="_blank">is offering</a> free DLC adding new maps and cars to anyone looking to buy the game new early on. Early copies of the game will come with a <em>Ridge Racer</em> Gold Pass code, allowing access to five new cars, three courses and more music from the soundtrack. The same deal will be available to anyone who downloads the racer before March 31.</p>
<p>Miss out on the offer and this content will set you back €6.99 instead (other prices TBC). Following on in April a Silver Pass will arrive, adding even more content for €5.99.</p>
<p><em>Ridge Racer </em>on Vita launches on February 22, which we can finally say is under two weeks away.</p>
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		<title>PS3 firmware update v4.10 adds Dropbox support</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/ps3-firmware-update-v4-10-adds-dropbox-support/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/ps3-firmware-update-v4-10-adds-dropbox-support/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 13:00:03 +0000</pubDate>
		<dc:creator>Jeff Dunn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129891</guid>
		<description><![CDATA[System software update version 4.10 is officially live for all U.S. and European PS3 owners, mostly bringing along some minor changes to the PS&#8230;err&#8230;SEN. Along with the aforementioned name change, 4.10 reportedly brings &#8230;]]></description>
			<content:encoded><![CDATA[<p>System software update version 4.10 is officially live for all U.S. and European PS3 owners, mostly bringing along some minor changes to the PS&#8230;err&#8230;<a href="http://www.thatvideogameblog.com/2012/02/04/psn-to-be-renamed-sen/?doing_wp_cron">SEN</a>.</p>
<p>Along with the aforementioned name change, 4.10 reportedly <a href="http://blog.us.playstation.com/2012/02/07/ps3-system-software-update-v4-10/" class="external" target="_blank">brings some improvements</a> to the PS3&#8242;s internet browser, bettering the browser&#8217;s display speed and optimizing content display.</p>
<p>One somewhat hidden, but no less potentially significant, feature is the reported inclusion of Dropbox support to the system. For the uninitiated, Dropbox is a cloud storage service which enables users to upload files, whether it be music, movies, or the like, from their computers and then download those same files from another computer, smartphone, or, now, Playstation 3. <a href="http://terminalgamer.com/2012/02/08/ps3-firmware-v4-10-holds-awesome-new-feature-dropbox-support-is-finally-here/" class="external" target="_blank">Terminal Gamer</a> reports that the service is fully functional at the moment, minus the ability to upload files from the PS3 itself, which is apparently causing the system to freeze.</p>
<p>This is most definitely a useful addition for those PS3 owners who are tired of using those pesky portable hard drives for transferring their content to their little black boxes. A free 2GB of online storage is given just for signing up for the service, with up to an additional 8GB of storage added for those who refer the service to others.</p>
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		<title>Skyrim 1.4 patch coming to XBL today</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/skyrim-1-4-patch-coming-to-xbl-today/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/skyrim-1-4-patch-coming-to-xbl-today/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 12:30:58 +0000</pubDate>
		<dc:creator>Lawson Douvier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129789</guid>
		<description><![CDATA[Skyrim is a wonderful game, despite all the bugs; hopefully, the 1.4 patch that is due out early February 9, also known as today, will make it even better. This report comes straight &#8230;]]></description>
			<content:encoded><![CDATA[<p><em>Skyrim</em> is a wonderful game, despite all the bugs; hopefully, the 1.4 patch that is due out early February 9, also known as today, will make it even better.</p>
<p>This report comes straight from <a href="https://twitter.com/#!/BGS_Devs/status/167342686578294784" class="external" target="_blank">Bethesda&#8217;s twitter</a>. According to the message, the patch is set for Xbox Live today, and an appearance on the PS3 is &#8220;looking good.&#8221; There are an awful lot of issues that this patch claims to fix, the biggest being the massive lag that is still a problem for many PS3 players, myself included. Bethesda says that the patch will have &#8220;long term play optimizations for memory and performance,&#8221; which sounds like it could fix this problem. For a full list of the fixes, go <a href="http://www.thatvideogameblog.com/2012/01/20/new-skyrim-patch-in-testing-out-soon/">here</a>. It&#8217;s a pretty long list.</p>
<p>Hopefully, this patch will do what all the others have yet to do. Then all of us can enjoy the game that we&#8217;ve all wanted; a massive single-player RPG, in which the frame-rate doesn&#8217;t drop and the dragons don&#8217;t fly backwards.</p>
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		<title>Asura&#8217;s Wrath delayed in UK</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/asuras-wrath-delayed-in-uk/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/asuras-wrath-delayed-in-uk/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 12:00:32 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asura's Wrath]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129952</guid>
		<description><![CDATA[Capcom has delayed its Asura&#8217;s Wrath somewhat. Instead of arriving later in the month as previously planned, the bonkers actioner is now on for March 9th in the UK instead, according to an &#8230;]]></description>
			<content:encoded><![CDATA[<p>Capcom has delayed its <em>Asura&#8217;s Wrath</em> somewhat. Instead of arriving later in the month as previously planned, the bonkers actioner is now on for March 9th in the UK instead, according to an <a href="http://www.mcvuk.com/news/read/asura-s-wrath-pushed-back-two-weeks/" class="external" target="_blank">MCV</a> report.</p>
<p>It&#8217;s unclear if the US release is affected as well; retailers are still listing it with the original January 21st date. We&#8217;ll update this story if a change is made.</p>
<p>A launch trailer for the game arrived late last month. <a href="http://www.thatvideogameblog.com/2012/01/24/asuras-wrath-launch-trailer/">Watch it here</a>.</p>
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		<title>Epic&#8217;s iOS game challenge based on Fighting Fantasy IP</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/epics-ios-game-challenge-based-on-fighting-fantasy-ip/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/epics-ios-game-challenge-based-on-fighting-fantasy-ip/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 11:30:04 +0000</pubDate>
		<dc:creator>Sebastian Nordlund</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Fighting Fantasy]]></category>
		<category><![CDATA[Ian Livingstone]]></category>
		<category><![CDATA[Steve Jackson]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129885</guid>
		<description><![CDATA[Epic Games, developer of Gears of War and upcoming Fortnite, has acquired the rights to use the Fighting Fantasy role-playing gamebook series to use as basis and inspiration for apps to be developed &#8230;]]></description>
			<content:encoded><![CDATA[<p>Epic Games, developer of <em>Gears of War</em> and upcoming <em>Fortnite</em>, has acquired the rights to use the Fighting Fantasy role-playing gamebook series to use as basis and inspiration for apps to be developed in the Make Something Unreal Live challenge for iOS devices.</p>
<p>Make Something Unreal Live is an indie games design challenge sponsored by Epic itself and Train2Game. As the challenge reaches its finale, two teams will end up in a live showdown and unveiling on April 10th through the 15th at the Birmingham NEC in the UK.</p>
<p>Four Fighting Fantasy books will serve as basis for the participants involved in this challenge, and the idea is to have each team create an app based on a different book, all of which were authored by Steve Jackson and Ian Livingstone.</p>
<p>“Steve Jackson and I are delighted to see our ‘Fighting Fantasy’ gamebooks being developed as iOS games by new teams of talented and enthusiastic students,” said Livingstone. “It will be really interesting to see how our IP will be captured and interpreted for the iOS platform.”</p>
<p>He added, “This competition is a great way to showcase the creative talent of a new generation. The evolving games industry is constantly on the lookout for design innovation and new ways of playing. I am really looking forward to playing one of my books as a game.”</p>
<p>The apps to be created will be powered by Epic&#8217;s Unreal Engine 3 and the winner will take home a full source and commercial iOS license for the engine.</p>
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		<title>Fruits and jetpacks catapult Halfbrick to success</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/fruits-and-jetpacks-catapult-halfbrick-to-success/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/fruits-and-jetpacks-catapult-halfbrick-to-success/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 11:00:19 +0000</pubDate>
		<dc:creator>Sebastian Nordlund</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fruit Ninja Kinect]]></category>
		<category><![CDATA[Halfbrick]]></category>
		<category><![CDATA[Jetpack Joyride]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129883</guid>
		<description><![CDATA[If you make a good game on iOS and charge for it, people will pay to play it and you get some dough. If you make a great game and still charge for &#8230;]]></description>
			<content:encoded><![CDATA[<p>If you make a good game on iOS and charge for it, people will pay to play it and you get some dough. If you make a great game and still charge for it, people will still pay for it and you start to get rich. But, if you make an awesome game and make it free-to-play, you become a tiny millionaire, a fact proven by developer Halfbrick and one of its huge success stories, <em>Jetpack Joyride</em>.</p>
<p>At the DICE conference in Las Vegas, chief marketing officer Phil Larsen gave an <a href="http://www.joystiq.com/2012/02/08/fruit-ninja-kinect-sells-a-half-million-copies-jetpack-joyride/" class="external" target="_blank">interview</a> in which he stated that <em>Jetpack Joyride</em>, the $1 app (at the time) sold about one million digital copies before going free-to-play, which happened mid-December last year. After the brave — but not surprising — move, the downloads have been ticking like a timed bomb, one that seems to go on forever as the number of downloads reached now has surpassed 13 million. And with a healthy 5 to 10 percent of people spending more than a buck on in-game purchases, the game is now making more money than ever before.</p>
<p>Larsen also said <em>Fruit Ninja Kinect</em> — the other half of the company — has reached a prolific 500,000 in sales on Xbox 360, making it more than a successful console experiment. In addition, Larsen offered a comment on <em>Fruit Ninja</em>, the iOS app, making it clear that the company is to continue to support the title in the future by releasing further updates for it rather than make a sequel to it.</p>
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		<title>EA loses chief financial officer</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/ea-loses-chief-financial-officer/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/ea-loses-chief-financial-officer/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 10:30:17 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Eric Brown]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129907</guid>
		<description><![CDATA[A 4-year EA veteran, CFO Eric Brown&#8217;s unexpected exit from the company has been announced. He&#8217;ll be joining the ranks at communications firm Polycom. The news comes from a press release welcoming the man &#8230;]]></description>
			<content:encoded><![CDATA[<p>A 4-year EA veteran, CFO Eric Brown&#8217;s unexpected exit from the company has been announced. He&#8217;ll be joining the ranks at communications firm Polycom.</p>
<p>The news comes from a press release welcoming the man to his new job, as picked up by <a href="http://www.gamesindustry.biz/articles/2012-02-09-eas-chief-financial-officer-leaving-february-17" class="external" target="_blank">gi.biz</a>. &#8220;I am delighted to join Polycom at such an exciting time,&#8221; Brown said.</p>
<p>The reasons for his exit from the games industry go unexplained.</p>
<p>February 17th will be his last day at the publisher, after which EA chief accounting officer and senior vice president Kenneth Barker will be taking his post.</p>
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		<title>Howard presents a few Skyrim DLC ideas</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/howard-presents-a-few-skyrim-dlc-ideas/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/howard-presents-a-few-skyrim-dlc-ideas/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 10:00:55 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>
		<category><![CDATA[Todd Howard]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129918</guid>
		<description><![CDATA[During his DICE keynote last night, Bethesda&#8217;s Todd Howard mentioned a few ways Skyrim could change in the future. Following a studio-wide creative session, a Skyrim Game Jam, a number of rather interesting &#8230;]]></description>
			<content:encoded><![CDATA[<p>During his DICE keynote last night, Bethesda&#8217;s Todd Howard mentioned a few ways <em>Skyrim</em> could change in the future. Following a studio-wide creative session, a Skyrim Game Jam, a number of rather interesting ideas materialized, including spears, improved water, seasonal foliage, mounted combat, dragon mounts and other such exciting additions. They&#8217;re all on show in the video embedded below.</p>
<p>Howard stressed though that these are but examples of what could come to be &#8212; &#8220;experiments&#8221; he called them &#8212; and that he has &#8220;no idea if they will be released as DLC.&#8221;</p>
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		<title>Updated: Double Fine crowdsourcing old-school adventure project</title>
		<link>http://www.thatvideogameblog.com/2012/02/09/double-fine-crowdsourcing-old-school-adventure-project/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/09/double-fine-crowdsourcing-old-school-adventure-project/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 08:57:23 +0000</pubDate>
		<dc:creator>Rain Anderson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Double Fine]]></category>
		<category><![CDATA[Double Fine Adventure]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129914</guid>
		<description><![CDATA[Update: And just like that, the project has crossed the $400,000 mark with around 9000 contributions. If you wanted to throw some money at the project, you still can though; the funding won&#8217;t &#8230;]]></description>
			<content:encoded><![CDATA[<p><strong>Update:</strong> And just like that, the project has crossed the $400,000 mark with around 9000 contributions. If you wanted to throw some money at the project, you still can though; the funding won&#8217;t end for another 33 days, unless the plug is somehow pulled sooner.</p>
<p>What will they do with the extra money? <a href="https://twitter.com/#!/TimOfLegend/status/167553248704729088" class="external" target="_blank">According to</a> studio head Tim Schafer: &#8220;If we surpass our goal, we&#8217;ll use the extra money to localize the game into many languages! And not just with Google translate!&#8221;</p>
<p>Schafer also shares his feelings on reaching the $400K mark: &#8220;I love you, world. Double Fine fans are the greatest fans in the whole world. Your gonna make me cry. :) :) :)&#8221;</p>
<p><strong>Original story:</strong> Double Fine has decided to take the crowdsourcing approach with its next project, and it seems they&#8217;re going to be most successful.</p>
<p>In an effort to fund <em>Double Fine Adventure</em>, an old-school adventure game, the company headed to Kictstarter where they are &#8212; a few hours and 7200 backers later &#8212; very close to reaching their goal of $400,000. At the time of writing, over $333k has already been pledged, and it&#8217;s going up fast.</p>
<p>But! There&#8217;s still time to be cool and for everyone to like you; the video on <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure" class="external" target="_blank">the Kickstarter page here</a> explains everything.</p>
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		<title>Editorial: The lost art of telling a story</title>
		<link>http://www.thatvideogameblog.com/2012/02/08/editorial-the-lost-art-of-telling-a-story/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/08/editorial-the-lost-art-of-telling-a-story/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:00:02 +0000</pubDate>
		<dc:creator>Olly Ricketts</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[Batman: Arkham City]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129587</guid>
		<description><![CDATA[I have a confession to make: I have begun to tire of sandbox games, and, as such, I have never felt more alienated by the games industry. I first realised that I had &#8230;]]></description>
			<content:encoded><![CDATA[<p>I have a confession to make: I have begun to tire of sandbox games, and, as such, I have never felt more alienated by the games industry. I first realised that I had reached breaking point on this issue while playing through Arkham City. I had rarely been as excited about a video game release in recent years. Arkham Asylum was, for me, a near perfect modern take on old school gaming. It was essentially linear, button bashing fare spruced up with puzzles. But it was also a master class in story-telling; I felt genuine empathy for the characters, and was desperate to see what happened to them, while the twists and turns and occasional bursts into trippy psychedelia fascinated me. I am of course aware that it is a difficult task for a sequel to have the same impact as an original game.</p>
<p>But the prospect of a tweaked version of Arkham Asylum, far bigger and with improved combat mechanics, was enough to make me certain that an era-defining game was on its way.Arkham City, however, while an undoubtedly extraordinary technical achievement, failed to grip me in the same way as its predecessor. While swinging from building to building was initially thrilling, that it was incessantly punctuated by ringing phones and random side missions soon became tiresome. The main story also felt far too short, and lacked the innovation, cohesiveness and challenge of its predecessor.</p>
<p>While the package was bulked up by the Riddler puzzles and the myriad side missions, a lengthier, more engaging storyline and fewer extras would have been infinitely preferable. The game’s pacing felt askew, at no point did it feel like the gameplay was building to an end point, a resolution.  It felt like the vast majority of the developers’ time and effort had gone towards making a faithful interactive version of the city itself, to the detriment of the immersive gameplay that had made its prequel so special.</p>
<p><img class="size-full wp-image-86435 alignnone" src="http://www.thatvideogameblog.com/wp-content/uploads/2010/09/batman-arkham-city.jpg" alt="" width="626" height="352" /></p>
<p>My personal disappointment with Arkham City led to me considering my favourite games of the last decade or so. I have enjoyed a great many, but along with Arkham Asylum the two that stood out as truly special were Resident Evil 4 and Red Dead Redemption. Resident Evil 4 is, like Arkham Asylum, extremely linear, and is built around tense atmospherics, puzzles and (admittedly laughably scripted) characters.</p>
<p>Red Dead, while patently an open world game, makes my list primarily because of its engrossing (and indeed affecting) story. Moments such as <em>that </em>Jose Gonzalez track playing as you first ride into Mexico feature craftsmanship to rival the best Hollywood movie, and will live in the memory far longer than the hours spent trying to find an elusive beaver. The characters, while hackneyed, were fully fleshed and believable. I wanted to play on to find out what happened to people like Landon Ricketts, and not just because his effortless cool allowed my surname to finally be synonymous with something other than the worst footballer to ever play for England, or that old disease.</p>
<p><img class="size-full wp-image-117600 alignnone" src="http://assets.thatblognetwork.com/wp-content/uploads/2011/08/red-dead-redemption.jpg" alt="" width="626" height="352" /></p>
<p>Red Dead proves emphatically that sprawling open worlds can be married to finely honed storytelling. Too often with recent sandbox games, however, developers get the balance wrong.  I was disappointed, for example, by the main story in GTA IV. Or, rather, I was disappointed by the fact that whenever the storyline became involving, and I was on my way to carry out a mission obviously central to advancing the plot, I would get a call from someone Niko doesn’t even like inviting him to go and play pool. I found it impossible to refuse these calls; my gaming brain still functions in an old school, linear way, and I was simply unable to grasp that I could ignore the phone and leave it till later. The missions themselves often felt like afterthoughts too; it is no coincidence that I enjoyed The Ballad of Gay Tony, and its strong emphasis on imaginative missions and storytelling, far more than the main game.</p>
<p>More recently, I am currently scaring myself half to death on a daily basis by playing Dead Space 2. I would love to tell you all about the sci fi-horror plotline twists and turns, but in truth I find each cut scene to be an opportunity to lie in the foetal position and attempt to get my heart rate down below 340bpm. In short, I have not a clue what is going on (something to do with zombie aliens?!). Yet still I find it to be endlessly fascinating, because of the mechanics and <em>structure</em> of the game. Because it is undeniably and unashamedly linear, the developers are able to tease you, to lull you and to scare you at will.</p>
<p>To me, this is still a more immersive and satisfying experience than being left largely to my own devices. I want to tackle the game’s myriad challenges in the order in which the game’s writers decided was logical, not on an arbitrary basis as and when I stumble across them. Dead Space 2 proves that it doesn’t even necessarily matter whether you fully buy into or even follow the storyline, as long as you can sense that there is one, that the composition of the game is such that there is a sense of progression.</p>
<p><img class="size-full wp-image-121331 alignnone" src="http://assets.thatblognetwork.com/wp-content/uploads/2011/09/dead-space-21.jpg" alt="" width="626" height="350" /></p>
<p>Essentially, if I had the creative capacity to write a credible western or crime caper, I would do. As it is, I still want the game’s creators to write it for me. Too often in recent years it seems that we are given a blank canvas, and told to paint the picture ourselves. As I have got older, as well as perhaps being stuck in an outmoded mind-set, I also tend to play games – unless truly obsessed (see Fallout 3) – in shorter bursts. In theory, that makes open world games perfect for me, with the ability to dip in and out at will. But if I only have thirty minutes at a time to play a game, I want to feel like I have achieved something in those thirty minutes, not spend twenty of them traversing a city in order even to find something to do.</p>
<p>I am certainly not saying that I believe that sandbox games have had their day, or that I don’t like them <em>per </em>se. Also, it’s not purely open world games that have suffered from a dearth of great storytelling. I am no FPS aficionado (that is another blog for another day), but there seems to have been an ever continuing shift towards the campaign modes of the biggest FPS franchises amounting to little more than an afterthought; ever more shorter, repetitive and less imaginative missions tagged on under duress as even the biggest games companies would find it a tad too difficult to charge full price for a product that, at its core, is essentially an updated maps pack. But what if you don’t have a decent internet connection? What if you are not feeling particularly sociable, and don’t fancy getting shot 76 times in 8 minutes by an obnoxious 8 year old? What are you getting out of the game?</p>
<p>Accessible internet gaming is a wonderful development, while the sheer grunt of modern consoles has allowed developers to create game worlds of scales hitherto unimaginable. I am not arguing for  a return to  wholly linear 2D gameplay. I just think that a little bit more structure, a little more emphasis on creating a <em>game </em>rather than a <em>world</em> wouldn’t go amiss. Red Dead Redemption shows that it is possible to make technically impressive open worlds with storylines to match, creating a game that feels both highly modern and reassuringly old school. I just hope that, in the never-ending quest for technical excellence and untold amounts of ‘achievements’, games designers don’t jettison the art of telling a story.</p>
<p>&nbsp;</p>
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		<title>Journey to last 3 &#8211; 5 hours but has &#8220;great replayablity,&#8221; hints on dev&#8217;s next</title>
		<link>http://www.thatvideogameblog.com/2012/02/08/journey-to-last-3-5-hours-but-has-great-replayablity-hints-on-devs-next/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/08/journey-to-last-3-5-hours-but-has-great-replayablity-hints-on-devs-next/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 21:00:07 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[thatgamecompany]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129863</guid>
		<description><![CDATA[Its long development cycle might have meant that it&#8217;s slipped under the radar somewhat, but a lot of us are still really excited for thatgamecompany&#8217;s Journey, due out on PS3 this year. Any &#8230;]]></description>
			<content:encoded><![CDATA[<p>Its long development cycle might have meant that it&#8217;s slipped under the radar somewhat, but a lot of us are still really excited for thatgamecompany&#8217;s <em>Journey</em>, due out on PS3 this year.</p>
<p>Any information that does come along at this point is likely to prick our ears, and <a href="http://thesilentchief.com/2012/02/07/thatgamecompany-shares-journey-details-and-drops-hints-about-its-next-project/" class="external" target="_blank">The Silent Chief</a> has done just that by gathering info off of the developer&#8217;s <a href="https://twitter.com/#!/thatgamecompany" class="external" target="_blank">Twitter page</a>.</p>
<p>According to the site <em>Journey</em> will last only around 3 &#8211; 5 hours, but will have &#8220;great replayability&#8221;. While there&#8217;s &#8220;always a chance&#8221; for it, no DLC is currently being worked on, and there won&#8217;t be any 3D support or a Vita version either (unless Sony itself develops it). <em>Journey</em> avatars will make their way onto the SEN, however.</p>
<p>The release of <em>Journey </em>marks the end of TGC and Sony&#8217;s three game contract, meaning the next title could be for other systems besides PS3. It sounds like the team is pretty far into the next project too, as Twitter states that it &#8220;deals with something that you can see with your eyes&#8221;.</p>
<p>Mysterious. All I see with my eyes right now are my two cats asleep either side of me, taking up annoying amounts of keyboard space as they stretch. Is it about that, I wonder?</p>
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			<wfw:commentRss>http://www.thatvideogameblog.com/2012/02/08/journey-to-last-3-5-hours-but-has-great-replayablity-hints-on-devs-next/feed/</wfw:commentRss>
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		<title>Vodaphone launching 3G Vita with free memory card, Wipeout on the cheap</title>
		<link>http://www.thatvideogameblog.com/2012/02/08/vodaphone-launching-3g-vita-with-free-memory-card-wipeout-on-the-cheap/</link>
		<comments>http://www.thatvideogameblog.com/2012/02/08/vodaphone-launching-3g-vita-with-free-memory-card-wipeout-on-the-cheap/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 20:00:06 +0000</pubDate>
		<dc:creator>Jamie Feltham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Wipeout 2048]]></category>

		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=129865</guid>
		<description><![CDATA[It&#8217;s only two weeks to go until the release of the PlayStation Vita, which means we&#8217;re madly rushing around trying to find the best deals for the system. In the UK, Vodaphone &#8211; &#8230;]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s only two weeks to go until the release of the PlayStation Vita, which means we&#8217;re madly rushing around trying to find the best deals for the system.</p>
<p>In the UK, Vodaphone &#8211; which has partnered with Sony as the exclusive Vita 3G provider &#8211; <a href="http://www.vodafone.co.uk/personal/mobile-internet/gaming-devices/play-station-vita/?cid=rdr-6344-01" class="external" target="_blank">is offering</a> a nice bundle. Buying the device directly from them will net you a 4GB Memory Card (which would normally cost around £17.99). Top up the 3G Sim with £5, however, and they&#8217;ll also include a copy of <em>WipeOut 2048</em>. How nice.</p>
<p>Is that enough to sway us from the less expensive £230, Wi-fi only option? We&#8217;re not so sure, but it can&#8217;t hurt its chances.</p>
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