Atomic CEO defendes Six Days in Fallujah as relevant

Ever since Konami canceled its plans to publish Atomic’s upcoming project, Six Days in Fallujah, we have been waiting for a strong response from the developer. On the 28th, Atomic released a statement saying that they wished to finish the game despite being dumped, but it came off as somewhat weak. Now, Peter Tamte, the chief executive officer of Atomic games, has given us what we’ve been looking for while speaking at the Triangle Games Conference in Raleigh. He said his controversial 3rd person shooter is relevant, and wanted to know if any publisher has the balls to distribute it.

“Are we really just high-tech toymakers,” Tamte asked, “or are we media companies capable of producing content that is as relevant as movies, music and television?” It’s a good question, and one that’s been troubling developers for some time. The choice between making an entertaining, action packed thriller or a thoughtful but less marketable game has been around for some time. Or to put it another way, for as much as we all love Halo, we wouldn’t mind a game that made us really think…and there have been precious few of those.

As we originally reported when the game was announced, Atomic is planning on making this game as historically accurate as possible, and has brought in dozens of Marines who were there in order to construct a proper timeline. I commend them for their efforts in that regard, but making a recent, troubling incident into a relevant, thought provoking videogame takes more than accuracy. If it’s just a 3rd person shooter that’s based on real events, players won’t connect with individual soldiers, or feel any loss at their death.

At this point, we can’t know if Atomic is up to task of turning the videogame format into a topical, artistic medium through which powerful stories can be told. But we at TVGB would certianly like for them to have the chance.