REVIEW / Dying Light: The Following (PC)


The world of Dying Light is one of the most dynamic and frightening worlds ever created in a video game and if you were just not able to get enough, Techland has a little more for you to sink YOUR teeth into.  Boasting a playable environment that is the size of Old Town and The Slums combined, Dying Light: The Following is not just DLC, but a full game expansion that is almost as big as the main game.

You take on the role of Kyle Crane as you live out the untold-until-now events of his story.  His journey will take you outside of the urban areas and plunge you head first into the countryside of Harran, where even more dangers await.  This new expansion will present new challenges, gameplay mechanics and environments to test your parkour and zombie survival skills to their limits.



There is a vast new area to explore.


The story starts out with Kyle learning from a survivor of a cultist group that has managed to survive outside of the city, that they may have devised a way to control the virus that has turned the citizens of Harran into bloodthirsty zombies.  The drug Antizin is the only thing that has been able to keep the infection at bay, but it is beginning to run in short supply.  Kyle decides to take it upon himself to investigate if what he has been told is true because if it is, then this whole nightmare might be coming to and end.

As he makes his way around the countryside, he seems to continuously run into individuals who have managed to have no symptoms of infection and who also belong to this strange cultist group entitled The Children of the Sun.  This group of devout followers worship someone or something that they call Mother, which is, as Kyle soon finds out, the source of their immunity to the virus.  Using all of the tools, weapons and vehicles at your disposal, it is up to you to discover exactly what Mother is and if possible, get the cure to the virus back to the city.



Sneaking is still important and your choice of weapon will play a factor in your success or failure.


For as much as Dying Light is about the parkour method of traversing the city areas of the game, improvising new and creative weapons is what you need when the infected get a little too close for comfort.  Being out in the countryside, those same parkour skills aren’t going to do you much good in a field of wild-grass.   To remedy that situation, Techland devised new vehicles that you can use to make your way across the distances in this new expansion.

Instead of jumping and swinging to safety across the rooftops of apartment complexes and retail stores, an all-terrain dirt buggy is going to be your main mode of travel in The Following.  You can customize your buggy with any manner of special attachments and weapons as well as how it looks with a custom paint job and/or decals.  A new Driver Rank skill tree has been added to the skills that you can level up so that you can become the deadliest driver in the countryside.



Driving in the city was pretty much impossible, but with the open spaces in the countryside, you’ll need some wheels to get you where you need to go.


The new expansion is set up in missions that you can tackle in any order that you wish.  There is no compulsory linear gameplay in this add-on at all. It is completely up to you which tasks you accept to complete and when you decide to do it.

While fetch quests can get tedious when playing a game as huge as Dying Light, the expansion is set up so that as you complete quests you build up your level of renown, the people you interact with will tend to have more trust in your ability to help them and will then in turn, grant you quests with larger payouts.  In addition, you will also gain access to some of the deepest and darkest secrets of The Children of the Sun cult which will invariably lead you to the secret of their mastery over the infection.



The amount of new weapons and new items to craft customized weapons is astounding.


Dying Light: The Following was right on time for me as I was about ready for another traipse into Harran to fight off the flesh-crazed infected.  Boasting visuals that are on par with, if not slightly better than, those of the original game, this expansion is a real treat.  While some of the questing could get to be a little monotonous, for the most part, the missions were interesting and you’ll earn some cool swag to fatten up your arsenal along the way.  I should note that in order to get the most out of this expansion, you need to be a seasoned Dying Light player with a character that is at least a level 12 of the Survivor skill tree.  If not , you will get your a$$ handed to you repeatedly and appropriately.  You can grab the expansion right now as a digital download on Steam for $19.99.




Once more into the fray
  • 10/10
    Challenge - 10/10
  • 8/10
    Gameplay - 8/10
  • 9/10
    Design - 9/10


+ Great visuals and new environments
+ Infected still scared the $#!t out of me
+ Driving is a cool new element to gameplay

– Not a lot of use for parkour in the countryside
– Missions can get stale at times