For an action game that hinges on surviving a hostile alien world and contending with Lovecraftian atrocities, DOLMEN certainly is pretty.
Massive Work Studio has formally announced that their new action-RPG DOLMEN, which looks to be the awesome illegitimate lovechild of Dead Space and Bloodborne, is making its north American debut this year at GDC. Between March 21st and 23rd at the Moscone Convention Center in San Francisco, attendees will be able to explore the desolate alien world of Revion Prime, experiencing for themselves DOLMEN’s high-tension combat and scavenger survivalism at Booth PL4146 in the GDC Play area.
As the sole survivor of a crew pulled through space and stranded on a forsaken planet, you awake with no supplies, no friends and no idea how you got there. Forced to adapt to survive, players must make use of only what they find littering the surface of Revion Prime to arm themselves, and keep them alive. In true SoulsBorne fashion, the game touts itself as fast-paced and unforgiving, emphasizing preparedness and care over the kind of shoot-em-up, “lets throw caution to the wind, ‘cause I’ve got like max shields” combat you usually find in an action-RPG.
But as I’ve mentioned above, the real draw of DOLMEN so far?
Now, I might be biased (I am the girl who has been obsessively refreshing the Call of Cthulhu webpage over and over again, waiting for a release date), but I think this is a gorgeous looking game. It’s creepy and dark, but organically beautiful, drawing its inspiration from the wonderfully macabre works of H.R. Giger and H.P. Lovecraft, and within its bloody hellscape is a vast, dark history for players to uncover and explore. From what I’ve seen so far, DOLMEN looks to combine the rich, twisted and beautiful landscapes of the Dark Souls series, with the technology and alien threat of Prey or Dead Space, in an unknown world shrouded in hostility.
If you are planning to attend GDC 2018 (or if you are going to be in the San Francisco area between March 21-23rd, and you’re looking for something to do) stop by Massive Work Studio’s booth to check out DOLMEN first-hand. And if you can’t make it, but the sound of Giger-esque action-RPG really tickles your fancy, keep up-to-date with the team on their official site.