Assassin’s Creed II is less repetitive, dammit
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Ubisoft has sent out another Assassin’s Creed II developer diary, the third of six, where everyone from the creative director to the scriptwriter explain and show how the second game is more varied than its famously repetitive older brother. Whether it’s treasure hunting, climbing puzzles or catching the guy who just stole your money, Assassin’s Creed II does seem to be offering a number of new things to do than investigate-kill-repeat.
The game arrives this November, fearlessly.