There may be more to BioShock Infinite‘s delay than we were lead to believe. A newly discovered job listing suggests that a yet-to-be-revealed multiplayer component may be in the works and has something to do with the slip.
According to the listing, discovered by Superannuation, the studio’s looking for a network programmer who has “previous experience developing network backend support on a multi-console title with support for matchmaking, stat tracking and analysis, in-game push updates, etc.”
Reads the ad: “The BioShock Infinite team bets big on everything we do — we strive to be careful about the problems we tackle, innovative in our approach, solid in our implementation, and we polish the heck out of everything we do. Networking is no exception.
“Right now we’re looking for an [sic] talented and experience [sic] individual to help us with the networking aspects of BioShock Infinite. This position will require a combination of initiative, leadership, design, coding, and daily problem solving on multiple target platforms.”
It’s the timing of the listing that suggests it may have something to do with the delay to 2013 then. No hard proof either way, though.
Infinite will be skipping E3 as well as Gamescom, so it may well be a while before the multiplayer gets formalized.