REVIEW / Mutant Year Zero: Road to Eden (PS4)

Way, way off in the distant future, bombs have dropped and countries have been destroyed. Oh, and ducks and pigs have gained sentience, bipedal movement, and the ability to fire weaponry. Everything you know is just a long forgotten memory, there’s a new order to society and it starts with doing anything to survive. This is the world we’re living in with Mutant Year Zero: Road to Eden by The Bearded Ladies.

Mutant Year Zero is a strategic RPG that takes a hybrid approach, mixing combat styles reminiscent of Firaxis’ XCOM and the free exploration of a third person action-adventure. Year Zero pulls this off fantastically by prioritizing stealth as the best way to approach an enemy encounter. For example, you could sneak around the perimeter of a wasteland ghoul camp and ambush the sentries one by one before surrounding the remaining enemies and wiping them out with an ambush. The ways that an encounter can be won utilizing the different mutants strengths is truly satisfying and makes you feel like a bad ass road warrior.

The ability to move around freely when not engaged with an enemy makes the planning stage of the encounters much more fluid than its contemporaries. You can spin the camera around and see different features or blips on the terrain and just run point to point on the map getting a lay of the land before starting a fight. In games such as XCOM the map is on a consistent grid and getting to the other side could be a slog. This makes Mutant Year Zero just a bit easier to plan and anticipate enemy actions which can be a godsend in this style of tactical RPG.

However that’s not to say that Mutant Year Zero is an easy game. In fact the only difficulty options are normal, hard, and very hard with an iron man toggle for all three. I found that even at the lowest difficulty and with high level characters you can still wind up in impossible situations if you don’t have a solid plan. If you don’t plan, you die. It’s that simple.

There is permadeath in this game so you can lose your mutants for good. It’s entirely possible that you could be tasked with finishing out the game with one character, as there are only a small amount of distinct mutants to be found and recruited. The game starts you out with two of the best though; Bormin, a no nonsense Boar survivalist, and Dux, a wisecracking duck that looks out for himself.

These characters share banter with each other while exploring the ruins of the world and you can learn a lot about them and get a feel for their personalities. Each character feels unique and makes it that much more of a crippling blow if you were to lose them. The personality of your mutants is even represented in their skill sets as well. For example, Bormin is more brash and hard headed, his skill-set is that of a tank-y shotgunner that can absorb damage and dish it out twice as hard. If you lost Bormin you lost the best tank in the game and have to get really creative with encounters.

In Mutant Year Zero the free exploration out of combat comes in handy especially when collecting materials, reading datapads, or just absorbing the way that the mutants interact with the remnants of the old world. One of my favorites was when one of the members of my crew was telling a legend about “Izza & Fala” and their castle, but it ended up just being a sign on a bombed out restaurant that sold pizza & falafel.These charming touches go a long way in establishing the characters and lore of the new world.

The game is packed with similar moments that pop up on each map on the surprisingly short titular Road to Eden. Mutant year Zero is a fantastic concept and what it delivers is a blast to play, but the content is lacking and it’s immediately noticeable. I finished the entire game in a few play sessions, but in my first long look I felt like I had seen a lot of what the game had to offer.

It’s actually a good thing that the game came out as short as it is considering the amount of variety that was put in play. There isn’t much in the way of unlockable gear, new mutants, or enemy varieties. For the most part, you get the whole experience of the gameplay in the first few hours. It’s a steady ramp up that feels like it finishes before the climax. When the story ended I sat confused staring at the screen from the abruptness of the ending. I had fought the final battle and it felt like any other fight I had found out in the wild, but now there were end credits.

The pieces are there for this to become a series, and if that’s the case, Mutant Year Zero: Road to Eden is a solid foundation. The Bearded Ladies do a lot of things right in this game, the atmosphere, characters, and moment to moment gameplay are all very rich and worth the price of admission. However, there is a lot to be desired in the narrative as well as the breadth of content and variety of said content. Mutant Year Zero is fantastic as an episode of something larger to come, but as a full standalone game it falls just short of the mark.

This review is based on a retail copy of the game provided by the publisher.

The surprisingly short Road to Eden
  • 8/10
    Overall - 8/10


Mutant Year Zero: Road to Eden is a fantastic mesh of stealthy exploration with a strategic tile based RPG, but there’s just not enough meat on its bones to satiate a gamer’s hunger.