No loading screens in Dante’s Inferno
Just because Dante’s Inferno is all about hell doesn’t mean it’s going to put you through it with interminable loading screens, revealed executive producer and creative director Jonathan Knight during a recent roundtable interview.
“One of the cool things about the game is that it never goes black, it never says loading the next level,” he said. “It’s really a continuous decent down the nine circles. You really feel like you’re making this physical journey.”
“From one circle to the next, there’s a decent sequence where Dante’s using ropes and he’s basically spelunking and rappelling down the cliffs,” he continued. “Those are sequences that I think really kind of mix up the gameplay. There are environmental puzzles. There are bosses. There are sub-bosses. We just really wanted it to always be mixed up so that there’s a pretty good variety in the gameplay.”