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Featured Reviews / REVIEW / A Gummy’s Life (PC)

Featured Reviews Total score: 5/10
Reading time: 3 min read

REVIEW / A Gummy’s Life (PC)

Posted by:
Jake Sapir
on December 13, 2021 December 13, 2021

 

Sometimes it’s easy to judge a game by its cover, or at least by its trailer. While the name suggests some sort of story or adventure, A Gummy’s Life is a party/3D fighting game featuring ragdolling characters. It would be easy to write it off as a clone of Gang Beasts and be done. But if I did that, I would have missed the things that this lesser known title actually does better. So the question isn’t what kind of game this is, but rather, does it do enough to separate itself from the pack?

One thing that A Gummy’s Life immediately does right is making it clear when you have actually hit and knocked down another character. I’ve often found myself playing Gang Beasts and not being sure that my attacks were actually doing anything at all. In Gummy, there’s a very clear sound and a splatter of…syrup?…indicating a successful hit. The visuals and sound effects also make it very clear when a character is knocked out and can be carried around. There are also more modes to play with, and greater varieties in the stages. One is a soccer pitch, for example, where points can be scored by defeating opponents or scoring goals. Things like this breathe a little more life into the game and help make it something more unique.

It should be clear by now that on paper, *A Gummy’s Life* is a great party game that deserves more love. But there’s a reason you probably haven’t heart of it; in fact, there are a few. There’s a major lack of polish here, and you’ll first notice it when you’re trying to set up a game and you won’t be able to tell what exactly you’re selecting. The fighting feels arbitrary too; there are several different attacks instead of just the traditional left punch and right punch, but it isn’t really clear whether they have different effects at all. The stages can also be harder to navigate than they should be.

 

Not quite the life of the party
  • 5/10
    Gameplay 5/10
  • 5/10
    Visuals 5/10
5/10

Summary

‘+ Unique stages

+ Fun designs

– Lack of polish

– Confusing

Open the bio of Jake Sapir

On the cutting edge of early 90's technology, Jake entered the world of gaming through edutainment titles like The Oregon Train and Number Munchers. His first true video games were Sonic the Hedgehog 2 and Aladdin for the Sega Genesis (or Mega Drive) and he was hooked immediately. The very concept of playing games on the TV excited him, let alone such exciting ones.

As a child at the start of the 3D revolution, he only wanted one thing: a Playstation. But it was too expensive, so he decided on the Nintendo 64. That Nintendo 64 kid in the famous video? It isn't him, but it's a pretty good representation of his reaction on that birthday.

Constant trips to Blockbuster in the cold Chicago winter to rent Super Mario 64 were common until the game became easier to find. Then one day, reading Nintendo Power, he saw news of a game called Zelda. Nintendo was making a 3D Zelda game, and though he had no idea what that meant, he knew he had to get this game that people kept talking about.

From the moment he received the golden cartridge from his grandmother (who happens to be named Zelda), it was clear: Ocarina of Time was and still is his favorite video game ever.

Unlike the stereotypical Nintendo fan, though, his taste in games is varied. He splits his time between the likes of Skylanders, Forza, Destiny, Pokemon, and Kingdom Hearts. He is a proponent of many failed consoles, having spent countless hours with the Game.com, Neo Geo Pocket, N-Gage, Dreamcast, and even the Virtual Boy.

One step into his Chicago apartment shows his devotion, from the Master Sword on the wall to the Portal Gun on the shelf. An avid player of both video and tabletop games, he hopes to prove that not all accountants are boring.

Tags A Gummy's LifeFightingGang BeastspartyPCReview

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