Revita will be coming later this year

I don’t really need to tell any of you by now how I feel about the roguelike genre. I think I’ve made it abundantly clear in the past this is very much my wheelhouse and possibly one of my favorite videogame genres of all. I’m not going to bleat on about this but I am going to tell you about Revita, a new roguelite that’s been announced for later this year.

Created by Benjamin Kiefer, a very talented fellow who also goes by the name of BenStar, Revita is going to be published by the folks over at Dear Villagers. The two have just announced their partnership and put out the first action-packed trailer for this interesting sounding game. We also know that Revita will be getting a Steam release and it will be this year, but the exact date is very much to be confirmed.

In Revita, players must climb an ominous clock tower, making their way through a series of procedurally generated rooms and challenging boss battles on their way to reclaiming their lost memories.

An interesting and somewhat dangerous aspect of Revita’s gameplay will see players given the opportunity to trade their valuable health in exchange for one of a series of randomized upgrades. This will add an extra, anxiety-filled dimension to what is definitely already going to be a nerve-wracking experience. This title literally dares players to dance on a knife-edge.

Some people spend their time playing games in the genres they love, I prefer to make them!” said Benjamin. “This game is a love letter to action platformers, roguelites, twin-stick games and the people who play them.

Revita already has some interesting features. Aside from your journey through the clock tower, you are also invited to explore the mysterious subway line connected to it. This area is infested with monsters and filled with colorful characters who may aid you in your quest.

As with all good games in this genre, Revita opens the way to pretty limitless builds for your character. You’ll find different items and power-ups on each run, forcing you to change your approach and tweak your playstyle on the fly. There are also a bunch of options you can use to tailor the game to your liking. These include the ability to slow down time, choose the level of aim-assist that best suits you, and give the enemies colorful outlines to make them easier to track. This is a level of customization that really needs to be applauded.

Revita definitely sounds like one to keep an eye on for the twin-stick and roguelike fans amongst you. I’ll be keeping my eyes peeled for release, as well. In the meantime, let’s show you that trailer. Always nice when they give you something to wet the old whistle.