Whenever a new roguelike or roguelite hits the market, it piques my interest. This massively popular, ever-growing genre is something that is right up my street as a gamer. Most of these titles are pick-up-and-play, which is superb because we don’t all have a ton of time on our hands. The other great thing about them is they have procedural generation at their core so you never feel like you’re repeating the same thing over and over again. Skul: The Hero Slayer is a new entry to the Steam universe and considering it’s sold one hundred thousand copies in the first four days, it’s doing a bit bloody well.
Not only is Skul: The Hero Slayer doing very well in global sales, but it’s also amassed over forty thousand concurrent Twitch viewers. This is no mean feat and definitely something worth a mention. As all these big numbers don’t appear to be slowing down, the question that has to be asked is as to what is spurring all this on. The answer appears to be quality; certainly the quality of the new v1.0 content that came with the new release.
To give you a bit of plot: in Skul: The Hero Slayer, the humans have joined forces, picked up swords, and attacked the Demon King’s castle. This isn’t anything new. What is new, is that this time, with the help of the Imperial Army, the adventurers succeeded. All the Demons have been taken prisoner, leaving just one lone, little skeleton. That skeleton would be you and it will be your job to face the human army and avenge your friends.
“The 1.0 launch has gone better than we could’ve ever imagined and we’re extremely grateful for that,” said Sang Woo Park, CEO of SouthPAW Games. “However, on the other hand, we also identified a lot of areas for improvement and are closely monitoring our community’s feedback while we work hard to get an update out.“
If you want to get involved yourself, Skul: The Hero Slayer is currently on Steam with a 20% discount and will be for the next 10 days. Always a good time to get in on the action if the roguelite genre happens to be your thing.
Hailing from Southport England, Alex started his gaming career in the late 80s on a Commodore 64. Since that time he's either owned or played on virtually every console released. Alex happens to...