Two Worlds II dev diary explains menus, magic

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Two Worlds II never promised to be a simplistic game, but in TopWare’s second developer diary, creative director Scott Cromie introduces a radial menu system that will at least help players stay in the action and out of a complicated menu system. “People buy games to play games,” he says, not to get stuck in menus.

Cromie also goes more in-depth with the magic system details. Players will use an elemental card to choose the basis of the spell (fire, ice, etc.), then choose a carrier card to decide on the delivery method. Finally, modifier cards affect the nature of the spell, which is where things “get really interesting.”

The PS3 and Xbox 360 versions of Two Worlds II are now available, but the PC version is dealing with a slight delay.