Twitter is arguably a nice hangout depending on who you ask. We’re there, so it must be cool. But it’s also a resource for getting in the know of things. If you happen to be following EA’s Assistant Producer & Community Manager Matthiew Pruitt, the official Twitter of Medal of Honor, Rendering Architect at DICE Johan Andersson, and well, a bunch of others working at EA and/or DICE, you might already be aware of the unofficial announcement that the rebirth iteration of Medal of Honor, hitting this fall, will be using a heavily-modified Unreal Engine 3 for the single-player campaign, whereas the multiplayer will be powered by DICE’s Frostbite engine.
“As many of you may have read, we are using a heavily-modified Unreal 3 Engine for Medal of Honor‘s single-player campaign” and “I guess the cat’s out of the bag. Medal of Honor’s multiplayer will be using the Frostbite engine” were the tweets that unloaded the news. Whether they will seemingly be forged together to deliver a gameplay never before experienced, or eventually break one of the most anticipated games of the year – which happens to be the “get-out-of-the-way-Modern-Warfare” game – remains to be seen.
Oh, and in case you’re wondering what engine was used for the debut trailer, it was the Unreal Engine 3.